Caro-Kann Defense
Black scores
49.8%
About even47.7% won4.1% drawn48.2% lost
Theory 46.5% · Stockfish +0.4
Every level and clock · 166M games
Sign in first; you come straight back to this line. Connect Lichess for True Score at your level.
Win rate by rating
Black’s score falls away as the rating rises.
| Rating | Score against even | Score | Won | Games |
|---|---|---|---|---|
| 52.1% | 50.5% | 5.6M | ||
| 50.6% | 49.0% | 11M | ||
| 50.6% | 49.0% | 20M | ||
| 50.7% | 49.0% | 28M | ||
| 50.2% | 48.2% | 34M | ||
| 49.5% | 47.3% | 32M | ||
| 48.5% | 46.0% | 21M | ||
| 46.8% | 43.9% | 12M | ||
| 44.6% | 40.7% | 2.2M |
Every clock · Tap a row to set your level.
What does White play next?
White's most played reply is 2.d4 d5 3.exd5, the Exchange Variation.
- 2.d4 d5 3.exd550.6%Exchange Variation23M games
- 2.Bc453.6%Hillbilly Attack10M games
- 2.d4 d5 3.e548.9%Advance Variation10M games
- 2.Nc3 d5 3.Nf347.7%Two Knights Attack6.8M games
- 2.d349.7%Breyer Variation4.6M games
- 2.d4 d5 3.f346.3%Maróczy Variation2.6M games
- 2.c446.5%Accelerated Panov Attack2.5M games
- 2.Nf3 d5 3.d345.0%Endgame Offer1.9M games
Is the Caro-Kann Defense good?
Even for Black, across every level and clock.
Stockfish at depth 22 · +0.4 for White
Floor 49.8 is the worst score you would still get, 90% confident.
Among the families
Where it wins · rating × clock
Tap a cell to set your level and clock.
Average game length
More about this line
How do you score in your own openings?
Leaks reads your recent games and lists the openings you score worst in.
Sign in to see your own games.
More Caro-Kann Defense lines
Most played first; each line counts its own games.
- Advance Variation, Botvinnik-Carls Defense51.9%2.d4 d5 3.e5 c57.4M games
- Advance Variation, Short Variation50.0%2.d4 d5 3.e5 Bf5 4.Nf36.1M games
- Panov Attack46.9%2.d4 d5 3.exd5 cxd5 4.c43.6M games
- Classical Variation48.5%2.d4 d5 3.Nd2 dxe4 4.Nxe4 Bf53.4M games
- Tartakower Variation48.9%2.d4 d5 3.Nc3 dxe4 4.Nxe4 Nf6 5.Nxf6+ exf62.9M games
- Main Line47.3%2.d4 d5 3.Nd2 dxe4 4.Nxe42.5M games
All 90 Caro-Kann Defense lines, ranked
90 variations · ranked by floor
Floor — the worst score you would still get, 90% confident.
Every Caro-Kann Defense variation, by name90
- Caro-Kann Defense
- Caro-Kann Defense: Accelerated Panov Attack
- Caro-Kann Defense: Accelerated Panov Attack, Modern Variation
- Caro-Kann Defense: Accelerated Panov Attack, Open Variation
- Caro-Kann Defense: Accelerated Panov Attack, Pseudo-Scandinavian
- Caro-Kann Defense: Accelerated Panov Attack, Van Weersel Attack
- Caro-Kann Defense: Advance Variation
- Caro-Kann Defense: Advance Variation, Bayonet Attack
- Caro-Kann Defense: Advance Variation, Botvinnik-Carls Defense
- Caro-Kann Defense: Advance Variation, Bronstein Variation
- Caro-Kann Defense: Advance Variation, Prins Attack
- Caro-Kann Defense: Advance Variation, Short Variation
- Caro-Kann Defense: Advance Variation, Tal Variation
- Caro-Kann Defense: Advance Variation, Van der Wiel Attack
- Caro-Kann Defense: Advance Variation, Van der Wiel Attack, Dreyev Defense
- Caro-Kann Defense: Advance, Short Variation
- Caro-Kann Defense: Alekhine Gambit
- Caro-Kann Defense: Alien Gambit
- Caro-Kann Defense: Apocalypse Attack
- Caro-Kann Defense: Breyer Variation
- Caro-Kann Defense: Breyer Variation, Stein Attack
- Caro-Kann Defense: Bronstein-Larsen Variation
- Caro-Kann Defense: Campomanes Attack
- Caro-Kann Defense: Classical Variation
- Caro-Kann Defense: Classical Variation, Flohr Variation
- Caro-Kann Defense: Classical Variation, Lobron System
- Caro-Kann Defense: Classical Variation, Main Line
- Caro-Kann Defense: Classical Variation, Maróczy Attack
- Caro-Kann Defense: Classical Variation, Seirawan Variation
- Caro-Kann Defense: Classical Variation, Spassky Variation
- Caro-Kann Defense: De Bruycker Defense
- Caro-Kann Defense: Edinburgh Variation
- Caro-Kann Defense: Endgame Offer
- Caro-Kann Defense: Endgame Variation
- Caro-Kann Defense: Euwe Attack
- Caro-Kann Defense: Exchange Variation
- Caro-Kann Defense: Exchange Variation, Bulla Attack
- Caro-Kann Defense: Exchange Variation, Rubinstein Variation
- Caro-Kann Defense: Finnish Variation
- Caro-Kann Defense: Forgacs Variation
- Caro-Kann Defense: Goldman Variation
- Caro-Kann Defense: Gurgenidze Counterattack
- Caro-Kann Defense: Gurgenidze System
- Caro-Kann Defense: Hector Gambit
- Caro-Kann Defense: Hillbilly Attack
- Caro-Kann Defense: Hillbilly Attack, Schaeffer Gambit
- Caro-Kann Defense: Karpov Variation
- Caro-Kann Defense: Karpov Variation, Modern Main Line
- Caro-Kann Defense: Karpov Variation, Modern Variation
- Caro-Kann Defense: Karpov Variation, Modern Variation, Ivanchuk Defense
- Caro-Kann Defense: Karpov Variation, Modern Variation, Kasparov Attack
- Caro-Kann Defense: Karpov Variation, Smyslov Variation
- Caro-Kann Defense: Karpov Variation, Smyslov Variation, Main Line
- Caro-Kann Defense: Karpov Variation, Tiviakov-Fischer Attack
- Caro-Kann Defense: Labahn Attack
- Caro-Kann Defense: Labahn Attack, Double Gambit
- Caro-Kann Defense: Labahn Attack, Polish Variation
- Caro-Kann Defense: Main Line
- Caro-Kann Defense: Maróczy Variation
- Caro-Kann Defense: Maróczy Variation, Maróczy Gambit
- Caro-Kann Defense: Martian Gambit
- Caro-Kann Defense: Masi Variation
- Caro-Kann Defense: Massachusetts Defense
- Caro-Kann Defense: Mieses Attack, Landau Gambit
- Caro-Kann Defense: Mieses Gambit
- Caro-Kann Defense: Modern Variation
- Caro-Kann Defense: Panov Attack
- Caro-Kann Defense: Panov Attack, Fianchetto Defense
- Caro-Kann Defense: Panov Attack, Fianchetto Defense, Fianchetto Gambit
- Caro-Kann Defense: Panov Attack, Gunderam Attack
- Caro-Kann Defense: Panov Attack, Main Line
- Caro-Kann Defense: Panov Attack, Modern Defense
- Caro-Kann Defense: Panov Attack, Modern Defense, Carlsbad Line
- Caro-Kann Defense: Panov Attack, Modern Defense, Czerniak Line
- Caro-Kann Defense: Panov Attack, Modern Defense, Mieses Line
- Caro-Kann Defense: Panov Attack, Modern Defense, Reifir-Spielmann Line
- Caro-Kann Defense: Panov-Botvinnik, Herzog Defense
- Caro-Kann Defense: Rasa-Studier Gambit
- Caro-Kann Defense: Scorpion-Horus Gambit
- Caro-Kann Defense: Spike Variation
- Caro-Kann Defense: Spike Variation, Scorpion-Grob Gambit
- Caro-Kann Defense: St. Patrick's Attack
- Caro-Kann Defense: Tartakower Variation
- Caro-Kann Defense: Toikkanen Gambit
- Caro-Kann Defense: Two Knights Attack
- Caro-Kann Defense: Two Knights Attack, Mindeno Variation
- Caro-Kann Defense: Two Knights Attack, Mindeno Variation, Exchange Line
- Caro-Kann Defense: Two Knights Attack, Mindeno Variation, Retreat Line
- Caro-Kann Defense: Ulysses Gambit
- Caro-Kann Defense: von Hennig Gambit
Sign in to analyze. You come straight back.
Methodology
Across every level and clock, the Caro-Kann Defense family scores 49.8% for Black, from 166M rated Lichess games across 90 variations, and the low and high ends of its range both round to that same figure at this precision. Win rate, draw rate and loss rate come from games played September 2023 to August 2026.
How the figures are made
- Whose games these are
- 166M rated games played on Lichess (2023-09 to 2026-08). The games are Lichess’s and free for anyone to use. What is ours is the reading of them. Last rebuilt September 2026.
- Which games we count
- Rated games only — nothing casual.
- Both players within 200 rating points of each other. A mismatch tells you about the gap, not about the opening.
- At least 2 moves played.
- A game is filed under White’s rating.
- Why every number comes with a range
- A number off a few hundred games is a guess. The same number off millions is a fact. The range is what tells them apart, and it is what the lists rank on — so an opening cannot reach the top on a lucky run of forty games. The more games behind a figure, the narrower its range.
- What the Floor and Edge at worst are
- The Floor is the worst score you would still get, 90% confident: the low end of a figure’s range, not its average. Edge at worst is how far wins run ahead of losses, 90% confident, so above zero, that side wins more than it loses even on a bad day. Each is stated for the rating and clock shown, over the games that reached the position. They are on different scales: a score sits at 50 when the sides are level, an edge at zero.
- How much we need before we say anything
- An opening page needs 100 games. A figure on it needs 100 games at its rating and clock: short of that the answer reads a wider scope and says so, a table row shows only its count, and a map cell shows a dash. Under 1.0K games a figure is drawn faint, and never leads a list or counts as the best or worst place the line wins. The chaos and trap lists need 500 games overall and 250 games at one rating or clock.