Caro-Kann Defense
91 variations · 110M games from Lichess · Updated January 2026
Black expected score · Overall
49.8%
the worst score you would still get, 90% confident. Its best is the same figure — the band is too tight to plot.
Measured over 110M games at this level and clock.
Roughly even — the middlegame decides more than this opening choice does.
Outcomes for Black
Draw 4.1 · Score = win + ½ of the draws · 110M games
- Rank among the families Black can choose here
- #9 of 62
- Games in this context
- 110M
- Best context
- 59.6% at 0-999 UltraBullet
- Worst context
- 39.1% at 2200-2499 Classical
- Variations measured
- 91
- Average game length
- 34 moves
Best and worst are the strongest and weakest squares with at least 500 games behind them. The table further down shows every square, including thinner ones.
What to play from here
Black · OverallThese are the moves players actually choose from here, ranked by how they score. A higher score is a better bet on the numbers alone — familiarity and playstyle still matter.
Where it holds · Black score by rating × clock
Green is clearly ahead for Black, grey is around even, red is behind. Tap a cell to measure there, and again to clear. It falls away as the rating rises: 54.5% at 0-999, 41.8% at 2500+.
| Rating | UB | Bulle | Blitz | Rapid | Class |
|---|---|---|---|---|---|
| 0-999 | |||||
| 1000-1199 | |||||
| 1200-1399 | |||||
| 1400-1599 | |||||
| 1600-1799 | |||||
| 1800-1999 | |||||
| 2000-2199 | |||||
| 2200-2499 | |||||
| 2500+ |
Expected score matrix by rating bracket and time control
- 0-999 rating, UltraBullet: 59.6% expected score (6,661 games)
- 0-999 rating, Bullet: 53.6% expected score (1,044,971 games)
- 0-999 rating, Blitz: 51.2% expected score (1,731,915 games)
- 0-999 rating, Rapid: 51.9% expected score (777,866 games)
- 0-999 rating, Classical: 56.3% expected score (4,999 games)
- 1000-1199 rating, UltraBullet: 56.3% expected score (21,087 games)
- 1000-1199 rating, Bullet: 51.7% expected score (2,379,595 games)
- 1000-1199 rating, Blitz: 50.0% expected score (3,538,843 games)
- 1000-1199 rating, Rapid: 50.0% expected score (1,429,555 games)
- 1000-1199 rating, Classical: 52.8% expected score (23,216 games)
- 1200-1399 rating, UltraBullet: 55.1% expected score (51,063 games)
- 1200-1399 rating, Bullet: 51.3% expected score (4,217,444 games)
- 1200-1399 rating, Blitz: 50.3% expected score (6,259,858 games)
- 1200-1399 rating, Rapid: 50.1% expected score (2,350,089 games)
- 1200-1399 rating, Classical: 52.0% expected score (62,491 games)
- 1400-1599 rating, UltraBullet: 54.9% expected score (91,557 games)
- 1400-1599 rating, Bullet: 51.0% expected score (5,982,889 games)
- 1400-1599 rating, Blitz: 50.5% expected score (9,225,427 games)
- 1400-1599 rating, Rapid: 50.7% expected score (3,204,721 games)
- 1400-1599 rating, Classical: 52.8% expected score (134,910 games)
- 1600-1799 rating, UltraBullet: 50.5% expected score (102,018 games)
- 1600-1799 rating, Bullet: 50.3% expected score (7,320,588 games)
- 1600-1799 rating, Blitz: 50.1% expected score (11,335,339 games)
- 1600-1799 rating, Rapid: 50.2% expected score (3,427,612 games)
- 1600-1799 rating, Classical: 51.3% expected score (160,032 games)
- 1800-1999 rating, UltraBullet: 47.8% expected score (72,857 games)
- 1800-1999 rating, Bullet: 49.6% expected score (7,898,341 games)
- 1800-1999 rating, Blitz: 49.5% expected score (10,796,827 games)
- 1800-1999 rating, Rapid: 49.7% expected score (2,816,122 games)
- 1800-1999 rating, Classical: 49.7% expected score (114,516 games)
- 2000-2199 rating, UltraBullet: 47.7% expected score (36,435 games)
- 2000-2199 rating, Bullet: 48.9% expected score (6,589,369 games)
- 2000-2199 rating, Blitz: 48.3% expected score (6,490,226 games)
- 2000-2199 rating, Rapid: 48.0% expected score (1,297,212 games)
- 2000-2199 rating, Classical: 45.3% expected score (35,167 games)
- 2200-2499 rating, UltraBullet: 44.4% expected score (14,339 games)
- 2200-2499 rating, Bullet: 47.5% expected score (4,940,831 games)
- 2200-2499 rating, Blitz: 45.9% expected score (2,594,013 games)
- 2200-2499 rating, Rapid: 44.3% expected score (311,901 games)
- 2200-2499 rating, Classical: 39.1% expected score (5,117 games)
- 2500+ rating, UltraBullet: 40.1% expected score (1,557 games)
- 2500+ rating, Bullet: 45.0% expected score (1,191,399 games)
- 2500+ rating, Blitz: 43.0% expected score (255,870 games)
- 2500+ rating, Rapid: 41.4% expected score (12,578 games)
- 2500+ rating, Classical: 39.6% expected score (975 games)
91 variations · ranked by floor
Floor — the worst score you would still get, 90% confident.
Every Caro-Kann Defense variation, by name91
- Caro-Kann Defense
- Caro-Kann Defense: Accelerated Panov Attack
- Caro-Kann Defense: Accelerated Panov Attack, Modern Variation
- Caro-Kann Defense: Accelerated Panov Attack, Open Variation
- Caro-Kann Defense: Accelerated Panov Attack, Pseudo-Scandinavian
- Caro-Kann Defense: Accelerated Panov Attack, Van Weersel Attack
- Caro-Kann Defense: Advance Variation
- Caro-Kann Defense: Advance Variation, Bayonet Attack
- Caro-Kann Defense: Advance Variation, Botvinnik-Carls Defense
- Caro-Kann Defense: Advance Variation, Bronstein Variation
- Caro-Kann Defense: Advance Variation, Prins Attack
- Caro-Kann Defense: Advance Variation, Short Variation
- Caro-Kann Defense: Advance Variation, Tal Variation
- Caro-Kann Defense: Advance Variation, Van der Wiel Attack
- Caro-Kann Defense: Advance Variation, Van der Wiel Attack, Dreyev Defense
- Caro-Kann Defense: Advance, Short Variation
- Caro-Kann Defense: Alekhine Gambit
- Caro-Kann Defense: Alien Gambit
- Caro-Kann Defense: Apocalypse Attack
- Caro-Kann Defense: Breyer Variation
- Caro-Kann Defense: Breyer Variation, Stein Attack
- Caro-Kann Defense: Bronstein-Larsen Variation
- Caro-Kann Defense: Campomanes Attack
- Caro-Kann Defense: Classical Variation
- Caro-Kann Defense: Classical Variation, Flohr Variation
- Caro-Kann Defense: Classical Variation, Lobron System
- Caro-Kann Defense: Classical Variation, Main Line
- Caro-Kann Defense: Classical Variation, Maróczy Attack
- Caro-Kann Defense: Classical Variation, Seirawan Variation
- Caro-Kann Defense: Classical Variation, Spassky Variation
- Caro-Kann Defense: De Bruycker Defense
- Caro-Kann Defense: Edinburgh Variation
- Caro-Kann Defense: Endgame Offer
- Caro-Kann Defense: Endgame Variation
- Caro-Kann Defense: Euwe Attack
- Caro-Kann Defense: Exchange Variation
- Caro-Kann Defense: Exchange Variation, Bulla Attack
- Caro-Kann Defense: Exchange Variation, Rubinstein Variation
- Caro-Kann Defense: Finnish Variation
- Caro-Kann Defense: Forgacs Variation
- Caro-Kann Defense: Goldman Variation
- Caro-Kann Defense: Gurgenidze Counterattack
- Caro-Kann Defense: Gurgenidze System
- Caro-Kann Defense: Hector Gambit
- Caro-Kann Defense: Hillbilly Attack
- Caro-Kann Defense: Hillbilly Attack, Schaeffer Gambit
- Caro-Kann Defense: Karpov Variation
- Caro-Kann Defense: Karpov Variation, Modern Main Line
- Caro-Kann Defense: Karpov Variation, Modern Variation
- Caro-Kann Defense: Karpov Variation, Modern Variation, Ivanchuk Defense
- Caro-Kann Defense: Karpov Variation, Modern Variation, Kasparov Attack
- Caro-Kann Defense: Karpov Variation, Smyslov Variation
- Caro-Kann Defense: Karpov Variation, Smyslov Variation, Main Line
- Caro-Kann Defense: Karpov Variation, Tiviakov-Fischer Attack
- Caro-Kann Defense: Labahn Attack
- Caro-Kann Defense: Labahn Attack, Double Gambit
- Caro-Kann Defense: Labahn Attack, Polish Variation
- Caro-Kann Defense: Main Line
- Caro-Kann Defense: Maróczy Variation
- Caro-Kann Defense: Maróczy Variation
- Caro-Kann Defense: Maróczy Variation, Maróczy Gambit
- Caro-Kann Defense: Martian Gambit
- Caro-Kann Defense: Masi Variation
- Caro-Kann Defense: Massachusetts Defense
- Caro-Kann Defense: Mieses Attack, Landau Gambit
- Caro-Kann Defense: Mieses Gambit
- Caro-Kann Defense: Modern Variation
- Caro-Kann Defense: Panov Attack
- Caro-Kann Defense: Panov Attack, Fianchetto Defense
- Caro-Kann Defense: Panov Attack, Fianchetto Defense, Fianchetto Gambit
- Caro-Kann Defense: Panov Attack, Gunderam Attack
- Caro-Kann Defense: Panov Attack, Main Line
- Caro-Kann Defense: Panov Attack, Modern Defense
- Caro-Kann Defense: Panov Attack, Modern Defense, Carlsbad Line
- Caro-Kann Defense: Panov Attack, Modern Defense, Czerniak Line
- Caro-Kann Defense: Panov Attack, Modern Defense, Mieses Line
- Caro-Kann Defense: Panov Attack, Modern Defense, Reifir-Spielmann Line
- Caro-Kann Defense: Panov-Botvinnik, Herzog Defense
- Caro-Kann Defense: Rasa-Studier Gambit
- Caro-Kann Defense: Scorpion-Horus Gambit
- Caro-Kann Defense: Spike Variation
- Caro-Kann Defense: Spike Variation, Scorpion-Grob Gambit
- Caro-Kann Defense: St. Patrick's Attack
- Caro-Kann Defense: Tartakower Variation
- Caro-Kann Defense: Toikkanen Gambit
- Caro-Kann Defense: Two Knights Attack
- Caro-Kann Defense: Two Knights Attack, Mindeno Variation
- Caro-Kann Defense: Two Knights Attack, Mindeno Variation, Exchange Line
- Caro-Kann Defense: Two Knights Attack, Mindeno Variation, Retreat Line
- Caro-Kann Defense: Ulysses Gambit
- Caro-Kann Defense: von Hennig Gambit
Methodology
Across every rating and clock, the Caro-Kann Defense family scores 49.8% for Black — we are 90% confident it is 49.8% — from 110M Lichess games across 91 variations. Win rate, draw rate and loss rate come from games played December 2023 to November 2025.
How the figures are made
- Whose games these are
- 110M+ rated games played on Lichess (2023-12 to 2025-11). The games are Lichess’s and free for anyone to use. What is ours is the reading of them. Last rebuilt January 2026.
- Which games we count
- Rated games only — nothing casual.
- Both players within 200 rating points of each other. A mismatch tells you about the gap, not about the opening.
- At least 2 moves played.
- A game is filed under White’s rating.
- Why every number comes with a range
- A number off a few hundred games is a guess. The same number off millions is a fact. The range is what tells them apart, and it is what the lists rank on — so an opening cannot reach the top on a lucky run of forty games. The more games behind a figure, the narrower its range.
- How much we need before we say anything
- An opening page needs 100 games. A gambit needs 50 games at a rating before we will say whether it pays there. The chaos and trap lists need 500 games overall and 250 games at one rating or clock.
Frequently Asked Questions
What is the Caro-Kann Defense win rate?
Across the Caro-Kann Defense's 91 variations, Black wins 47.7%, draws 4.1% and loses 48.2%. Counting a draw as half a point, that is an Expected Score of 49.8%. It rests on 110M rated games from Lichess.
How many Caro-Kann Defense variations are there?
91 Caro-Kann Defense variations have a page of their own, each broken down by rating and by clock.
At what rating does the Caro-Kann Defense perform best?
The Caro-Kann Defense family performs best for Black at 0-999, with an Expected Score of 52.1% (3.6M games) and the highest Floor of any rating with enough games to read. Performance may vary by specific variation.
Is the Caro-Kann Defense better in blitz or rapid?
For Black, the Caro-Kann Defense scores about the same in both: an Expected Score of 49.6% in Blitz (52M games) against 49.9% in Rapid (16M games).
How sharp is the Caro-Kann Defense?
Caro-Kann Defense games are 95.9% decisive (non-draws), with an average length of 34 moves. Sharpness varies by specific variation.
Is the Caro-Kann Defense a good opening family?
The Caro-Kann Defense family is about level overall. Across its games, Black wins 47.7% and loses 48.2%. Results differ between its 91 variations, so open the one you play for its own figures.