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Caro-Kann Defense: Panov Attack, Gunderam Attack

86K games from Lichess · Updated January 2026

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Analyze this line move by move

White expected score · All ratings · All speeds

50.2%

45%55%
Floor50.0%

the worst score you would still get, 90% confident. At best 50.5%.

Measured over 86K games at this level and clock.

Playablewins about as often as it loses at this level

Roughly even — the middlegame decides more than this opening choice does.

Outcomes for White

Draw 3.9 · Score = win + ½ of the draws · 86K games

Rank among the families White can choose here
not ranked — this is a variation, not a family
Games in this context
86K
Best context
52.9% at 1400-1599 Rapid
Worst context
46.6% at 2000-2199 Rapid
Average game length
35 moves
Games that end decisively
96.1%
Draws
3.9%

Best and worst are the strongest and weakest squares with at least 500 games behind them. The table further down shows every square, including thinner ones.

Extra Analysis

Deep-dive datasets for this opening

Where it holds · White score by rating × clock

Green is clearly ahead for White, grey is around even, red is behind. Tap a cell to measure there, and again to clear. It gets better as the rating rises: 40.4% at 0-999, 59.4% at 2500+.

RatingUBBulleBlitzRapidClass
0-999
1000-1199
1200-1399
1400-1599
1600-1799
1800-1999
2000-2199
2200-2499
2500+

Expected score matrix by rating bracket and time control

  • 0-999 rating, UltraBullet: 30.0% expected score (1 games)
  • 0-999 rating, Bullet: 50.3% expected score (195 games)
  • 0-999 rating, Blitz: 46.1% expected score (282 games)
  • 0-999 rating, Rapid: 45.6% expected score (78 games)
  • 0-999 rating, Classical: 30.0% expected score (1 games)
  • 1000-1199 rating, UltraBullet: 61.2% expected score (3 games)
  • 1000-1199 rating, Bullet: 53.0% expected score (478 games)
  • 1000-1199 rating, Blitz: 49.7% expected score (795 games)
  • 1000-1199 rating, Rapid: 47.1% expected score (256 games)
  • 1000-1199 rating, Classical: 38.9% expected score (3 games)
  • 1200-1399 rating, UltraBullet: 31.9% expected score (4 games)
  • 1200-1399 rating, Bullet: 51.6% expected score (1,309 games)
  • 1200-1399 rating, Blitz: 51.5% expected score (1,661 games)
  • 1200-1399 rating, Rapid: 46.5% expected score (471 games)
  • 1200-1399 rating, Classical: 54.4% expected score (10 games)
  • 1400-1599 rating, UltraBullet: 47.2% expected score (16 games)
  • 1400-1599 rating, Bullet: 49.5% expected score (3,772 games)
  • 1400-1599 rating, Blitz: 50.3% expected score (4,302 games)
  • 1400-1599 rating, Rapid: 52.9% expected score (860 games)
  • 1400-1599 rating, Classical: 54.0% expected score (36 games)
  • 1600-1799 rating, UltraBullet: 54.5% expected score (21 games)
  • 1600-1799 rating, Bullet: 51.9% expected score (6,465 games)
  • 1600-1799 rating, Blitz: 51.2% expected score (10,696 games)
  • 1600-1799 rating, Rapid: 50.6% expected score (1,720 games)
  • 1600-1799 rating, Classical: 44.9% expected score (87 games)
  • 1800-1999 rating, UltraBullet: 54.0% expected score (11 games)
  • 1800-1999 rating, Bullet: 49.2% expected score (8,169 games)
  • 1800-1999 rating, Blitz: 50.2% expected score (15,876 games)
  • 1800-1999 rating, Rapid: 51.2% expected score (2,611 games)
  • 1800-1999 rating, Classical: 34.8% expected score (87 games)
  • 2000-2199 rating, UltraBullet: 44.2% expected score (7 games)
  • 2000-2199 rating, Bullet: 49.0% expected score (7,119 games)
  • 2000-2199 rating, Blitz: 50.1% expected score (9,640 games)
  • 2000-2199 rating, Rapid: 46.6% expected score (1,489 games)
  • 2000-2199 rating, Classical: 50.0% expected score (42 games)
  • 2200-2499 rating, UltraBullet: 38.9% expected score (3 games)
  • 2200-2499 rating, Bullet: 49.6% expected score (5,038 games)
  • 2200-2499 rating, Blitz: 51.0% expected score (1,641 games)
  • 2200-2499 rating, Rapid: 54.2% expected score (261 games)
  • 2200-2499 rating, Classical: 50.0% expected score (3 games)
  • 2500+ rating, Bullet: 51.4% expected score (488 games)
  • 2500+ rating, Blitz: 54.4% expected score (66 games)
  • 2500+ rating, Rapid: 72.3% expected score (3 games)

Related Openings

Analyze Caro-Kann Defense: Panov Attack, Gunderam Attack PositionsSee what each move is worth at your rating, move by move

Methodology

Across every rating and clock, the Caro-Kann Defense: Panov Attack, Gunderam Attack scores 50.2% for White — we are 90% confident the real figure is between 50.0% and 50.5% — from 86K Lichess games. Win rate, draw rate and loss rate come from games played December 2023 to November 2025.

How the figures are made
Whose games these are
86K+ rated games played on Lichess (2023-12 to 2025-11). The games are Lichess’s and free for anyone to use. What is ours is the reading of them. Last rebuilt January 2026.
Which games we count
  • Rated games only — nothing casual.
  • Both players within 200 rating points of each other. A mismatch tells you about the gap, not about the opening.
  • At least 2 moves played.
  • A game is filed under White’s rating.
Why every number comes with a range
A number off a few hundred games is a guess. The same number off millions is a fact. The range is what tells them apart, and it is what the lists rank on — so an opening cannot reach the top on a lucky run of forty games. The more games behind a figure, the narrower its range.
How much we need before we say anything
An opening page needs 100 games. A gambit needs 50 games at a rating before we will say whether it pays there. The chaos and trap lists need 500 games overall and 250 games at one rating or clock.

Frequently Asked Questions

What is the Caro-Kann Defense: Panov Attack, Gunderam Attack win rate?

Playing the Caro-Kann Defense: Panov Attack, Gunderam Attack, White wins 48.2%, draws 3.9% and loses 47.9%. Counting a draw as half a point, that is an Expected Score of 50.2%. It rests on 86K rated games from Lichess.

At what rating does the Caro-Kann Defense: Panov Attack, Gunderam Attack perform best?

The Caro-Kann Defense: Panov Attack, Gunderam Attack performs best for White at 1600-1799, with an Expected Score of 51.3% (19K games) and the highest Floor of any rating with enough games to read.

Is the Caro-Kann Defense: Panov Attack, Gunderam Attack better in blitz or rapid?

For White, the Caro-Kann Defense: Panov Attack, Gunderam Attack scores about the same in both: an Expected Score of 50.5% in Blitz (45K games) against 50.0% in Rapid (7.7K games).

How sharp is the Caro-Kann Defense: Panov Attack, Gunderam Attack?

The Caro-Kann Defense: Panov Attack, Gunderam Attack has a sharpness score of 96.1 (very decisive), meaning 96.1% of games end decisively. Average game length is 35 moves.

What is the Caro-Kann Defense: Panov Attack, Gunderam Attack win rate at 0-999?

At 0-999, White wins 45.6%, draws 3.5% and loses 50.9%. Counting a draw as half a point, that is an Expected Score of 47.4%. It rests on 557 Lichess games, which average 27 moves.

What is the Caro-Kann Defense: Panov Attack, Gunderam Attack win rate at 1000-1199?

At 1000-1199, White wins 48.7%, draws 3.1% and loses 48.2%. Counting a draw as half a point, that is an Expected Score of 50.3%. It rests on 1.5K Lichess games, which average 29 moves.

What is the Caro-Kann Defense: Panov Attack, Gunderam Attack win rate at 1200-1399?

At 1200-1399, White wins 49.3%, draws 2.9% and loses 47.7%. Counting a draw as half a point, that is an Expected Score of 50.8%. It rests on 3.5K Lichess games, which average 31 moves.

What is the Caro-Kann Defense: Panov Attack, Gunderam Attack win rate at 1400-1599?

At 1400-1599, White wins 48.8%, draws 2.8% and loses 48.4%. Counting a draw as half a point, that is an Expected Score of 50.2%. It rests on 9.0K Lichess games, which average 32 moves.

What is the Caro-Kann Defense: Panov Attack, Gunderam Attack win rate at 1600-1799?

At 1600-1799, White wins 49.6%, draws 3.4% and loses 47.0%. Counting a draw as half a point, that is an Expected Score of 51.3%. It rests on 19K Lichess games, which average 33 moves.

What is the Caro-Kann Defense: Panov Attack, Gunderam Attack win rate at 1800-1999?

At 1800-1999, White wins 47.9%, draws 4.0% and loses 48.1%. Counting a draw as half a point, that is an Expected Score of 49.9%. It rests on 27K Lichess games, which average 35 moves.

What is the Caro-Kann Defense: Panov Attack, Gunderam Attack win rate at 2000-2199?

At 2000-2199, White wins 47.1%, draws 4.6% and loses 48.3%. Counting a draw as half a point, that is an Expected Score of 49.4%. It rests on 18K Lichess games, which average 37 moves.

What is the Caro-Kann Defense: Panov Attack, Gunderam Attack win rate at 2200-2499?

At 2200-2499, White wins 47.6%, draws 4.8% and loses 47.5%. Counting a draw as half a point, that is an Expected Score of 50.1%. It rests on 6.9K Lichess games, which average 37 moves.

What is the Caro-Kann Defense: Panov Attack, Gunderam Attack win rate at 2500+?

At 2500+, White wins 49.5%, draws 4.9% and loses 45.6%. Counting a draw as half a point, that is an Expected Score of 52.0%. It rests on 557 Lichess games, which average 41 moves.

What is the Caro-Kann Defense: Panov Attack, Gunderam Attack win rate in Bullet?

In Bullet, White wins 48.6%, draws 2.8% and loses 48.7%. Counting a draw as half a point, that is an Expected Score of 50.0%. It rests on 33K Lichess games.

What is the Caro-Kann Defense: Panov Attack, Gunderam Attack win rate in Blitz?

In Blitz, White wins 48.2%, draws 4.5% and loses 47.3%. Counting a draw as half a point, that is an Expected Score of 50.5%. It rests on 45K Lichess games.

What is the Caro-Kann Defense: Panov Attack, Gunderam Attack win rate in Rapid?

In Rapid, White wins 47.5%, draws 5.0% and loses 47.5%. Counting a draw as half a point, that is an Expected Score of 50.0%. It rests on 7.7K Lichess games.

What is the Caro-Kann Defense: Panov Attack, Gunderam Attack win rate in Classical?

In Classical, White wins 40.5%, draws 6.5% and loses 53.0%. Counting a draw as half a point, that is an Expected Score of 43.8%. It rests on 269 Lichess games.

Is the Caro-Kann Defense: Panov Attack, Gunderam Attack a good opening?

The Caro-Kann Defense: Panov Attack, Gunderam Attack is about level. Across all ratings, White wins 48.2% of its games and loses 47.9%. It performs best at 1600-1799. Your results depend on your rating, time control, and how well you know the typical plans.