Dutch Defense
Black scores
48.3%
About even46.2% won4.1% drawn49.7% lost
Theory 45.0% · Stockfish +0.6
Every level and clock · 16M games
Win rate by rating
Black’s score falls away as the rating rises.
| Rating | Score against even | Score | Won | Games |
|---|---|---|---|---|
| 48.7% | 46.9% | 417K | ||
| 47.9% | 46.5% | 754K | ||
| 48.2% | 46.8% | 1.3M | ||
| 48.9% | 47.4% | 2.2M | ||
| 49.0% | 47.2% | 3.3M | ||
| 48.7% | 46.6% | 3.8M | ||
| 47.8% | 45.3% | 2.8M | ||
| 46.4% | 43.5% | 1.6M | ||
| 44.5% | 40.3% | 238K |
Every clock · Tap a row to set your level.
What does White play next?
White's most played reply is 2.Nc3, the Raphael Variation.
Is the Dutch Defense good?
Even for Black, across every level and clock.
Stockfish at depth 22 · +0.6 for White
Floor 48.3 is the worst score you would still get, 90% confident.
Among the families
Where it wins · rating × clock
Faint, hatched: few games, never the best or worst. Tap a cell to set your level and clock.
Average game length
How do you score in your own openings?
Leaks reads your recent games and lists the openings you score worst in.
More Dutch Defense lines
Most played first; each line counts its own games.
- Queen's Knight Variation49.9%2.c4 Nf6 3.Nc32.5M games
- Rubinstein Variation50.4%2.c4 e6 3.Nc31.3M games
- Normal Variation49.8%2.c4 Nf6799K games
- Classical Variation48.5%2.c4 e6790K games
- Stonewall Variation, Modern Variation47.9%2.c4 e6 3.Nf3 Nf6 4.g3 c6 5.Bg2 d5 6.O-O Bd6270K games
- Staunton Gambit Accepted47.6%2.e4 fxe4246K games
All 55 Dutch Defense lines, ranked
55 variations · ranked by floor
Floor — the worst score you would still get, 90% confident.
Every Dutch Defense variation, by name55
- Dutch Defense
- Dutch Defense: Alapin Variation
- Dutch Defense: Alekhine Variation
- Dutch Defense: Bellon Gambit
- Dutch Defense: Blackburne Variation
- Dutch Defense: Blackmar's Second Gambit
- Dutch Defense: Bladel Variation
- Dutch Defense: Classical Variation
- Dutch Defense: Classical Variation, Blackburne Attack
- Dutch Defense: Classical Variation, Buenos Aires Variation
- Dutch Defense: Classical Variation, Huisl Variation
- Dutch Defense: Classical Variation, Ilyin-Zhenevsky Variation
- Dutch Defense: Classical Variation, Ilyin-Zhenevsky Variation, Alatortsev-Lisitsyn Line
- Dutch Defense: Classical Variation, Ilyin-Zhenevsky Variation, Modern Main Line
- Dutch Defense: Classical Variation, Ilyin-Zhenevsky Variation, Winter Variation
- Dutch Defense: Fianchetto Attack
- Dutch Defense: Fianchetto Variation
- Dutch Defense: Hevendehl Gambit
- Dutch Defense: Hopton Attack
- Dutch Defense: Hort-Antoshin System
- Dutch Defense: Janzen-Korchnoi Gambit
- Dutch Defense: Kingfisher Gambit
- Dutch Defense: Korchnoi Attack
- Dutch Defense: Krause Variation
- Dutch Defense: Krejcik Gambit
- Dutch Defense: Krejcik Gambit, Tate Gambit
- Dutch Defense: Leningrad Variation
- Dutch Defense: Leningrad Variation, Carlsbad Variation
- Dutch Defense: Leningrad Variation, Matulovic Variation
- Dutch Defense: Leningrad Variation, Warsaw Variation
- Dutch Defense: Manhattan Gambit, Anti-Classical Line
- Dutch Defense: Manhattan Gambit, Anti-Leningrad
- Dutch Defense: Manhattan Gambit, Anti-Modern
- Dutch Defense: Manhattan Gambit, Anti-Stonewall
- Dutch Defense: Nimzo-Dutch Variation
- Dutch Defense: Nimzo-Dutch Variation, Alekhine Variation
- Dutch Defense: Normal Variation
- Dutch Defense: Omega-Isis Gambit
- Dutch Defense: Queen's Knight Variation
- Dutch Defense: Raphael Variation
- Dutch Defense: Rubinstein Variation
- Dutch Defense: Semi-Leningrad Variation
- Dutch Defense: Senechaud Gambit
- Dutch Defense: Spielmann Gambit
- Dutch Defense: Staunton Gambit
- Dutch Defense: Staunton Gambit Accepted
- Dutch Defense: Staunton Gambit, Alekhine Variation
- Dutch Defense: Staunton Gambit, American Attack
- Dutch Defense: Staunton Gambit, Chigorin Variation
- Dutch Defense: Staunton Gambit, Lasker Variation
- Dutch Defense: Staunton Gambit, Nimzowitsch Variation
- Dutch Defense: Staunton Gambit, Tartakower Variation
- Dutch Defense: Stonewall Variation
- Dutch Defense: Stonewall Variation, Botvinnik Variation
- Dutch Defense: Stonewall Variation, Modern Variation
Methodology
Across every level and clock, the Dutch Defense family scores 48.3% for Black, from 16M rated Lichess games across 55 variations, and the low and high ends of its range both round to that same figure at this precision. Win rate, draw rate and loss rate come from games played September 2023 to August 2026.
How the figures are made
- Whose games these are
- 16M rated games played on Lichess (2023-09 to 2026-08). The games are Lichess’s and free for anyone to use. What is ours is the reading of them. Last rebuilt September 2026.
- Which games we count
- Rated games only — nothing casual.
- Both players within 200 rating points of each other. A mismatch tells you about the gap, not about the opening.
- At least 2 moves played.
- A game is filed under White’s rating.
- Why every number comes with a range
- A number off a few hundred games is a guess. The same number off millions is a fact. The range is what tells them apart, and it is what the lists rank on — so an opening cannot reach the top on a lucky run of forty games. The more games behind a figure, the narrower its range.
- What the Floor and Edge at worst are
- The Floor is the worst score you would still get, 90% confident: the low end of a figure’s range, not its average. Edge at worst is how far wins run ahead of losses, 90% confident, so above zero, that side wins more than it loses even on a bad day. Each is stated for the rating and clock shown, over the games that reached the position. They are on different scales: a score sits at 50 when the sides are level, an edge at zero.
- How much we need before we say anything
- An opening page needs 100 games. A figure on it needs 100 games at its rating and clock: short of that the answer reads a wider scope and says so, a table row shows only its count, and a map cell shows a dash. Under 1.0K games a figure is drawn faint, and never leads a list or counts as the best or worst place the line wins. The chaos and trap lists need 500 games overall and 250 games at one rating or clock.