Dutch Defense
56 variations · 11M games from Lichess · Updated January 2026
Black expected score · Overall
48.3%
the worst score you would still get, 90% confident. Its best is the same figure — the band is too tight to plot.
Measured over 11M games at this level and clock.
Roughly even — the middlegame decides more than this opening choice does.
Outcomes for Black
Draw 4.1 · Score = win + ½ of the draws · 11M games
- Rank among the families Black can choose here
- #29 of 62
- Games in this context
- 11M
- Best context
- 50.4% at 1400-1599 Bullet
- Worst context
- 39.6% at 2200-2499 Classical
- Variations measured
- 56
- Average game length
- 34 moves
Best and worst are the strongest and weakest squares with at least 500 games behind them. The table further down shows every square, including thinner ones.
What to play from here
Black · OverallThese are the moves players actually choose from here, ranked by how they score. A higher score is a better bet on the numbers alone — familiarity and playstyle still matter.
Where it holds · Black score by rating × clock
Green is clearly ahead for Black, grey is around even, red is behind. Tap a cell to measure there, and again to clear. It falls away as the rating rises: 49.5% at 0-999, 42.7% at 2500+.
| Rating | UB | Bulle | Blitz | Rapid | Class |
|---|---|---|---|---|---|
| 0-999 | |||||
| 1000-1199 | |||||
| 1200-1399 | |||||
| 1400-1599 | |||||
| 1600-1799 | |||||
| 1800-1999 | |||||
| 2000-2199 | |||||
| 2200-2499 | |||||
| 2500+ |
Expected score matrix by rating bracket and time control
- 0-999 rating, UltraBullet: 55.9% expected score (450 games)
- 0-999 rating, Bullet: 50.1% expected score (70,589 games)
- 0-999 rating, Blitz: 48.1% expected score (138,434 games)
- 0-999 rating, Rapid: 47.7% expected score (57,568 games)
- 0-999 rating, Classical: 45.9% expected score (636 games)
- 1000-1199 rating, UltraBullet: 50.1% expected score (986 games)
- 1000-1199 rating, Bullet: 49.8% expected score (158,973 games)
- 1000-1199 rating, Blitz: 47.1% expected score (237,635 games)
- 1000-1199 rating, Rapid: 46.5% expected score (86,938 games)
- 1000-1199 rating, Classical: 47.8% expected score (1,810 games)
- 1200-1399 rating, UltraBullet: 47.5% expected score (2,201 games)
- 1200-1399 rating, Bullet: 50.0% expected score (289,078 games)
- 1200-1399 rating, Blitz: 47.7% expected score (425,942 games)
- 1200-1399 rating, Rapid: 46.2% expected score (133,802 games)
- 1200-1399 rating, Classical: 45.9% expected score (4,774 games)
- 1400-1599 rating, UltraBullet: 49.2% expected score (5,135 games)
- 1400-1599 rating, Bullet: 50.4% expected score (466,966 games)
- 1400-1599 rating, Blitz: 48.5% expected score (761,326 games)
- 1400-1599 rating, Rapid: 47.3% expected score (199,327 games)
- 1400-1599 rating, Classical: 47.5% expected score (10,629 games)
- 1600-1799 rating, UltraBullet: 46.1% expected score (5,792 games)
- 1600-1799 rating, Bullet: 50.0% expected score (693,024 games)
- 1600-1799 rating, Blitz: 48.8% expected score (1,174,296 games)
- 1600-1799 rating, Rapid: 48.0% expected score (268,973 games)
- 1600-1799 rating, Classical: 47.4% expected score (13,735 games)
- 1800-1999 rating, UltraBullet: 46.8% expected score (3,612 games)
- 1800-1999 rating, Bullet: 49.6% expected score (826,130 games)
- 1800-1999 rating, Blitz: 48.4% expected score (1,401,500 games)
- 1800-1999 rating, Rapid: 48.3% expected score (293,664 games)
- 1800-1999 rating, Classical: 47.6% expected score (12,931 games)
- 2000-2199 rating, UltraBullet: 41.6% expected score (1,448 games)
- 2000-2199 rating, Bullet: 48.8% expected score (764,944 games)
- 2000-2199 rating, Blitz: 47.2% expected score (986,425 games)
- 2000-2199 rating, Rapid: 46.5% expected score (156,550 games)
- 2000-2199 rating, Classical: 42.2% expected score (4,553 games)
- 2200-2499 rating, UltraBullet: 45.4% expected score (398 games)
- 2200-2499 rating, Bullet: 47.3% expected score (562,797 games)
- 2200-2499 rating, Blitz: 45.4% expected score (441,565 games)
- 2200-2499 rating, Rapid: 43.1% expected score (40,833 games)
- 2200-2499 rating, Classical: 39.6% expected score (661 games)
- 2500+ rating, UltraBullet: 40.4% expected score (123 games)
- 2500+ rating, Bullet: 45.0% expected score (124,035 games)
- 2500+ rating, Blitz: 42.7% expected score (35,625 games)
- 2500+ rating, Rapid: 39.8% expected score (1,343 games)
- 2500+ rating, Classical: 45.7% expected score (45 games)
56 variations · ranked by floor
Floor — the worst score you would still get, 90% confident.
Every Dutch Defense variation, by name56
- Dutch Defense
- Dutch Defense: Alapin Variation
- Dutch Defense: Alekhine Variation
- Dutch Defense: Bellon Gambit
- Dutch Defense: Blackburne Variation
- Dutch Defense: Blackmar's Second Gambit
- Dutch Defense: Bladel Variation
- Dutch Defense: Classical Variation
- Dutch Defense: Classical Variation, Blackburne Attack
- Dutch Defense: Classical Variation, Buenos Aires Variation
- Dutch Defense: Classical Variation, Huisl Variation
- Dutch Defense: Classical Variation, Ilyin-Zhenevsky Variation
- Dutch Defense: Classical Variation, Ilyin-Zhenevsky Variation, Alatortsev-Lisitsyn Line
- Dutch Defense: Classical Variation, Ilyin-Zhenevsky Variation, Modern Main Line
- Dutch Defense: Classical Variation, Ilyin-Zhenevsky Variation, Winter Variation
- Dutch Defense: Fianchetto Attack
- Dutch Defense: Fianchetto Variation
- Dutch Defense: Hevendehl Gambit
- Dutch Defense: Hopton Attack
- Dutch Defense: Hort-Antoshin System
- Dutch Defense: Janzen-Korchnoi Gambit
- Dutch Defense: Kingfisher Gambit
- Dutch Defense: Korchnoi Attack
- Dutch Defense: Krause Variation
- Dutch Defense: Krejcik Gambit
- Dutch Defense: Krejcik Gambit, Tate Gambit
- Dutch Defense: Leningrad Variation
- Dutch Defense: Leningrad Variation, Carlsbad Variation
- Dutch Defense: Leningrad Variation, Karlsbad Variation
- Dutch Defense: Leningrad Variation, Matulovic Variation
- Dutch Defense: Leningrad Variation, Warsaw Variation
- Dutch Defense: Manhattan Gambit, Anti-Classical Line
- Dutch Defense: Manhattan Gambit, Anti-Leningrad
- Dutch Defense: Manhattan Gambit, Anti-Modern
- Dutch Defense: Manhattan Gambit, Anti-Stonewall
- Dutch Defense: Nimzo-Dutch Variation
- Dutch Defense: Nimzo-Dutch Variation, Alekhine Variation
- Dutch Defense: Normal Variation
- Dutch Defense: Omega-Isis Gambit
- Dutch Defense: Queen's Knight Variation
- Dutch Defense: Raphael Variation
- Dutch Defense: Rubinstein Variation
- Dutch Defense: Semi-Leningrad Variation
- Dutch Defense: Senechaud Gambit
- Dutch Defense: Spielmann Gambit
- Dutch Defense: Staunton Gambit
- Dutch Defense: Staunton Gambit Accepted
- Dutch Defense: Staunton Gambit, Alekhine Variation
- Dutch Defense: Staunton Gambit, American Attack
- Dutch Defense: Staunton Gambit, Chigorin Variation
- Dutch Defense: Staunton Gambit, Lasker Variation
- Dutch Defense: Staunton Gambit, Nimzowitsch Variation
- Dutch Defense: Staunton Gambit, Tartakower Variation
- Dutch Defense: Stonewall Variation
- Dutch Defense: Stonewall Variation, Botvinnik Variation
- Dutch Defense: Stonewall Variation, Modern Variation
Methodology
Across every rating and clock, the Dutch Defense family scores 48.3% for Black — we are 90% confident it is 48.3% — from 11M Lichess games across 56 variations. Win rate, draw rate and loss rate come from games played December 2023 to November 2025.
How the figures are made
- Whose games these are
- 11M+ rated games played on Lichess (2023-12 to 2025-11). The games are Lichess’s and free for anyone to use. What is ours is the reading of them. Last rebuilt January 2026.
- Which games we count
- Rated games only — nothing casual.
- Both players within 200 rating points of each other. A mismatch tells you about the gap, not about the opening.
- At least 2 moves played.
- A game is filed under White’s rating.
- Why every number comes with a range
- A number off a few hundred games is a guess. The same number off millions is a fact. The range is what tells them apart, and it is what the lists rank on — so an opening cannot reach the top on a lucky run of forty games. The more games behind a figure, the narrower its range.
- How much we need before we say anything
- An opening page needs 100 games. A gambit needs 50 games at a rating before we will say whether it pays there. The chaos and trap lists need 500 games overall and 250 games at one rating or clock.
Frequently Asked Questions
What is the Dutch Defense win rate?
Across the Dutch Defense's 56 variations, Black wins 46.2%, draws 4.1% and loses 49.7%. Counting a draw as half a point, that is an Expected Score of 48.3%. It rests on 11M rated games from Lichess.
How many Dutch Defense variations are there?
56 Dutch Defense variations have a page of their own, each broken down by rating and by clock.
At what rating does the Dutch Defense perform best?
The Dutch Defense family performs best for Black at 1600-1799, with an Expected Score of 49.1% (2.2M games) and the highest Floor of any rating with enough games to read. Performance may vary by specific variation.
Is the Dutch Defense better in blitz or rapid?
For Black, the Dutch Defense scores about the same in both: an Expected Score of 47.9% in Blitz (5.6M games) against 47.3% in Rapid (1.2M games).
How sharp is the Dutch Defense?
Dutch Defense games are 95.9% decisive (non-draws), with an average length of 34 moves. Sharpness varies by specific variation.
Is the Dutch Defense a good opening family?
The Dutch Defense family is about level overall. Across its games, Black wins 46.2% and loses 49.7%. Results differ between its 56 variations, so open the one you play for its own figures.