Dutch Defense: Spielmann Gambit
2.7K games from Lichess · Updated January 2026
White expected score · All ratings · All speeds
53.8%
the worst score you would still get, 90% confident. At best 55.3%.
Measured over 2.7K games at this level and clock.
A strong choice for White at this level and clock.
Outcomes for White
Draw 3.7 · Score = win + ½ of the draws · 2.7K games
- Rank among the families White can choose here
- not ranked — this is a variation, not a family
- Games in this context
- 2.7K
- Best context
- 49.6% at 2200-2499 Bullet
- Average game length
- 33 moves
- Games that end decisively
- 96.3%
- Draws
- 3.7%
Best and worst are the strongest and weakest squares with at least 500 games behind them. The table further down shows every square, including thinner ones.
Extra Analysis
Deep-dive datasets for this opening
Where it holds · White score by rating × clock
Green is clearly ahead for White, grey is around even, red is behind. Tap a cell to measure there, and again to clear. It holds about the same all the way up, near 54.9%.
| Rating | UB | Bulle | Blitz | Rapid | Class |
|---|---|---|---|---|---|
| 0-999 | — | — | |||
| 1000-1199 | — | ||||
| 1200-1399 | — | — | |||
| 1400-1599 | — | ||||
| 1600-1799 | — | ||||
| 1800-1999 | — | — | |||
| 2000-2199 | — | ||||
| 2200-2499 | |||||
| 2500+ | — | — |
Expected score matrix by rating bracket and time control
- 0-999 rating, Bullet: 70.0% expected score (1 games)
- 0-999 rating, Blitz: 67.7% expected score (7 games)
- 0-999 rating, Rapid: 27.0% expected score (5 games)
- 1000-1199 rating, Bullet: 32.6% expected score (10 games)
- 1000-1199 rating, Blitz: 60.6% expected score (8 games)
- 1000-1199 rating, Rapid: 50.0% expected score (6 games)
- 1000-1199 rating, Classical: 30.0% expected score (1 games)
- 1200-1399 rating, Bullet: 50.0% expected score (11 games)
- 1200-1399 rating, Blitz: 41.9% expected score (17 games)
- 1200-1399 rating, Rapid: 72.3% expected score (12 games)
- 1400-1599 rating, Bullet: 28.8% expected score (15 games)
- 1400-1599 rating, Blitz: 51.9% expected score (25 games)
- 1400-1599 rating, Rapid: 50.0% expected score (3 games)
- 1400-1599 rating, Classical: 30.0% expected score (1 games)
- 1600-1799 rating, Bullet: 56.8% expected score (43 games)
- 1600-1799 rating, Blitz: 53.9% expected score (102 games)
- 1600-1799 rating, Rapid: 67.1% expected score (19 games)
- 1600-1799 rating, Classical: 50.0% expected score (2 games)
- 1800-1999 rating, Bullet: 52.4% expected score (102 games)
- 1800-1999 rating, Blitz: 57.0% expected score (236 games)
- 1800-1999 rating, Rapid: 56.4% expected score (22 games)
- 2000-2199 rating, Bullet: 56.2% expected score (340 games)
- 2000-2199 rating, Blitz: 48.6% expected score (384 games)
- 2000-2199 rating, Rapid: 44.4% expected score (34 games)
- 2000-2199 rating, Classical: 30.0% expected score (1 games)
- 2200-2499 rating, UltraBullet: 21.5% expected score (2 games)
- 2200-2499 rating, Bullet: 49.6% expected score (526 games)
- 2200-2499 rating, Blitz: 58.6% expected score (424 games)
- 2200-2499 rating, Rapid: 59.8% expected score (19 games)
- 2200-2499 rating, Classical: 50.0% expected score (1 games)
- 2500+ rating, Bullet: 57.4% expected score (291 games)
- 2500+ rating, Blitz: 57.2% expected score (40 games)
- 2500+ rating, Rapid: 50.0% expected score (1 games)
Related Openings
Methodology
Across every rating and clock, the Dutch Defense: Spielmann Gambit scores 53.8% for White — we are 90% confident the real figure is between 52.2% and 55.3% — from 2.7K Lichess games. Win rate, draw rate and loss rate come from games played December 2023 to November 2025.
How the figures are made
- Whose games these are
- 2.7K+ rated games played on Lichess (2023-12 to 2025-11). The games are Lichess’s and free for anyone to use. What is ours is the reading of them. Last rebuilt January 2026.
- Which games we count
- Rated games only — nothing casual.
- Both players within 200 rating points of each other. A mismatch tells you about the gap, not about the opening.
- At least 2 moves played.
- A game is filed under White’s rating.
- Why every number comes with a range
- A number off a few hundred games is a guess. The same number off millions is a fact. The range is what tells them apart, and it is what the lists rank on — so an opening cannot reach the top on a lucky run of forty games. The more games behind a figure, the narrower its range.
- How much we need before we say anything
- An opening page needs 100 games. A gambit needs 50 games at a rating before we will say whether it pays there. The chaos and trap lists need 500 games overall and 250 games at one rating or clock.
Frequently Asked Questions
What is the Dutch Defense: Spielmann Gambit win rate?
Playing the Dutch Defense: Spielmann Gambit, White wins 51.9%, draws 3.7% and loses 44.4%. Counting a draw as half a point, that is an Expected Score of 53.8%. It rests on 2.7K rated games from Lichess.
At what rating does the Dutch Defense: Spielmann Gambit perform best?
The Dutch Defense: Spielmann Gambit performs best for White at 2500+, with an Expected Score of 57.4% (332 games) and the highest Floor of any rating with enough games to read.
Is the Dutch Defense: Spielmann Gambit better in blitz or rapid?
For White, the Dutch Defense: Spielmann Gambit scores about the same in both: an Expected Score of 54.5% in Blitz (1.2K games) against 55.4% in Rapid (121 games).
How sharp is the Dutch Defense: Spielmann Gambit?
The Dutch Defense: Spielmann Gambit has a sharpness score of 96.3 (very decisive), meaning 96.3% of games end decisively. Average game length is 33 moves.
What is the Dutch Defense: Spielmann Gambit win rate at 1600-1799?
At 1600-1799, White wins 55.2%, draws 2.1% and loses 42.7%. Counting a draw as half a point, that is an Expected Score of 56.3%. It rests on 166 Lichess games, which average 28 moves.
What is the Dutch Defense: Spielmann Gambit win rate at 1800-1999?
At 1800-1999, White wins 53.8%, draws 3.7% and loses 42.5%. Counting a draw as half a point, that is an Expected Score of 55.7%. It rests on 360 Lichess games, which average 31 moves.
What is the Dutch Defense: Spielmann Gambit win rate at 2000-2199?
At 2000-2199, White wins 49.6%, draws 4.1% and loses 46.2%. Counting a draw as half a point, that is an Expected Score of 51.7%. It rests on 759 Lichess games, which average 33 moves.
What is the Dutch Defense: Spielmann Gambit win rate at 2200-2499?
At 2200-2499, White wins 51.8%, draws 3.5% and loses 44.6%. Counting a draw as half a point, that is an Expected Score of 53.6%. It rests on 972 Lichess games, which average 34 moves.
What is the Dutch Defense: Spielmann Gambit win rate at 2500+?
At 2500+, White wins 55.0%, draws 4.6% and loses 40.3%. Counting a draw as half a point, that is an Expected Score of 57.4%. It rests on 332 Lichess games, which average 36 moves.
What is the Dutch Defense: Spielmann Gambit win rate in Bullet?
In Bullet, White wins 51.4%, draws 3.3% and loses 45.3%. Counting a draw as half a point, that is an Expected Score of 53.1%. It rests on 1.3K Lichess games.
What is the Dutch Defense: Spielmann Gambit win rate in Blitz?
In Blitz, White wins 52.5%, draws 4.0% and loses 43.5%. Counting a draw as half a point, that is an Expected Score of 54.5%. It rests on 1.2K Lichess games.
What is the Dutch Defense: Spielmann Gambit win rate in Rapid?
In Rapid, White wins 52.7%, draws 5.3% and loses 42.0%. Counting a draw as half a point, that is an Expected Score of 55.4%. It rests on 121 Lichess games.
Is the Dutch Defense: Spielmann Gambit a good opening?
The Dutch Defense: Spielmann Gambit is good for White. Across all ratings, White wins 51.9% of its games and loses 44.4%. It performs best at 2500+. Your results depend on your rating, time control, and how well you know the typical plans.