Alekhine Defense
Black scores
49.0%
About even47.0% won3.9% drawn49.1% lost
Theory 42.7% · Stockfish +0.8
Every level and clock · 29M games
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Win rate by rating
Black’s score falls away as the rating rises.
| Rating | Score against even | Score | Won | Games |
|---|---|---|---|---|
| 48.3% | 46.1% | 2.1M | ||
| 46.9% | 45.2% | 1.9M | ||
| 48.2% | 46.7% | 2.5M | ||
| 49.1% | 47.6% | 3.5M | ||
| 49.9% | 48.2% | 4.7M | ||
| 50.2% | 48.2% | 6.0M | ||
| 49.4% | 47.1% | 5.1M | ||
| 47.4% | 44.8% | 3.0M | ||
| 45.3% | 42.0% | 598K |
Every clock · Tap a row to set your level.
What does White play next?
White's most played reply is 2.d3, the Maróczy Variation.
Is the Alekhine Defense good?
Even for Black, across every level and clock.
Stockfish at depth 22 · +0.8 for White
Floor 49.0 is the worst score you would still get, 90% confident.
Among the families
Where it wins · rating × clock
Faint, hatched: few games, never the best or worst. –: too few to score. Tap a cell to set your level and clock.
Average game length
More about this line
How do you score in your own openings?
Leaks reads your recent games and lists the openings you score worst in.
More Alekhine Defense lines
Most played first; each line counts its own games.
- Scandinavian Variation50.5%2.Nc3 d54.3M games
- Normal Variation48.4%2.e5 Nd52.0M games
- Exchange Variation50.3%2.e5 Nd5 3.d4 d6 4.c4 Nb6 5.exd61.7M games
- Scandinavian Variation, Geschev Gambit50.7%2.Nc3 d5 3.exd5 c61.4M games
- Two Pawns Attack49.3%2.e5 Nd5 3.c41.3M games
- Brooklyn Variation47.4%2.e5 Ng8917K games
All 53 Alekhine Defense lines, ranked
53 variations · ranked by floor
Floor — the worst score you would still get, 90% confident.
Every Alekhine Defense variation, by name53
- Alekhine Defense
- Alekhine Defense: Balogh Variation
- Alekhine Defense: Brooklyn Variation
- Alekhine Defense: Brooklyn Variation, Everglades Variation
- Alekhine Defense: Buckley Attack
- Alekhine Defense: Exchange Variation
- Alekhine Defense: Exchange Variation, Karpov Variation
- Alekhine Defense: Exchange Variation, Voronezh Variation
- Alekhine Defense: Four Pawns Attack
- Alekhine Defense: Four Pawns Attack, Cambridge Gambit
- Alekhine Defense: Four Pawns Attack, Fianchetto Variation
- Alekhine Defense: Four Pawns Attack, Ilyin-Zhenevsky Variation
- Alekhine Defense: Four Pawns Attack, Korchnoi Variation
- Alekhine Defense: Four Pawns Attack, Main Line
- Alekhine Defense: Four Pawns Attack, Tartakower Variation
- Alekhine Defense: Four Pawns Attack, Trifunovic Variation
- Alekhine Defense: Hunt Variation
- Alekhine Defense: Hunt Variation, Lasker Simul Gambit
- Alekhine Defense: Hunt Variation, Matsukevich Gambit
- Alekhine Defense: Hunt Variation, Mikenas Gambit
- Alekhine Defense: Kmoch Variation
- Alekhine Defense: Krejcik Variation
- Alekhine Defense: Krejcik Variation, Krejcik Gambit
- Alekhine Defense: Maróczy Variation
- Alekhine Defense: Modern Variation
- Alekhine Defense: Modern Variation, Alburt Variation
- Alekhine Defense: Modern Variation, Alekhine Gambit
- Alekhine Defense: Modern Variation, Alekhine Variation
- Alekhine Defense: Modern Variation, Flohr Variation
- Alekhine Defense: Modern Variation, Keres Variation
- Alekhine Defense: Modern Variation, Larsen Variation
- Alekhine Defense: Modern Variation, Larsen-Haakert Variation
- Alekhine Defense: Modern Variation, Main Line
- Alekhine Defense: Modern Variation, Panov Variation
- Alekhine Defense: Modern Variation, Schmid Variation
- Alekhine Defense: Modern Variation, Vitolins Attack
- Alekhine Defense: Mokele Mbembe
- Alekhine Defense: Mokele Mbembe, Modern Line
- Alekhine Defense: Mokele Mbembe, Vavra Defense
- Alekhine Defense: Normal Variation
- Alekhine Defense: O'Sullivan Gambit
- Alekhine Defense: Sämisch Attack
- Alekhine Defense: Scandinavian Variation
- Alekhine Defense: Scandinavian Variation, Geschev Gambit
- Alekhine Defense: Scandinavian Variation, Myers Gambit
- Alekhine Defense: Spielmann Gambit
- Alekhine Defense: Steiner Variation
- Alekhine Defense: The Squirrel
- Alekhine Defense: Two Pawns Attack
- Alekhine Defense: Two Pawns Attack, Lasker Variation
- Alekhine Defense: Two Pawns Attack, Mikenas Variation
- Alekhine Defense: Two Pawns Attack, Tate Variation
- Alekhine Defense: Welling Variation
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Methodology
Across every level and clock, the Alekhine Defense family scores 49.0% for Black, from 29M rated Lichess games across 53 variations, and the low and high ends of its range both round to that same figure at this precision. Win rate, draw rate and loss rate come from games played September 2023 to August 2026.
How the figures are made
- Whose games these are
- 29M rated games played on Lichess (2023-09 to 2026-08). The games are Lichess’s and free for anyone to use. What is ours is the reading of them. Last rebuilt September 2026.
- Which games we count
- Rated games only — nothing casual.
- Both players within 200 rating points of each other. A mismatch tells you about the gap, not about the opening.
- At least 2 moves played.
- A game is filed under White’s rating.
- Why every number comes with a range
- A number off a few hundred games is a guess. The same number off millions is a fact. The range is what tells them apart, and it is what the lists rank on — so an opening cannot reach the top on a lucky run of forty games. The more games behind a figure, the narrower its range.
- What the Floor and Edge at worst are
- The Floor is the worst score you would still get, 90% confident: the low end of a figure’s range, not its average. Edge at worst is how far wins run ahead of losses, 90% confident, so above zero, that side wins more than it loses even on a bad day. Each is stated for the rating and clock shown, over the games that reached the position. They are on different scales: a score sits at 50 when the sides are level, an edge at zero.
- How much we need before we say anything
- An opening page needs 100 games. A figure on it needs 100 games at its rating and clock: short of that the answer reads a wider scope and says so, a table row shows only its count, and a map cell shows a dash. Under 1.0K games a figure is drawn faint, and never leads a list or counts as the best or worst place the line wins. The chaos and trap lists need 500 games overall and 250 games at one rating or clock.