Nimzo-Indian Defense
Black scores
48.1%
About even45.7% won4.8% drawn49.5% lost
Theory 47.6% · Stockfish +0.3
Every level and clock · 7.8M games
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Win rate by rating
Black’s score falls away as the rating rises.
| Rating | Score against even | Score | Won | Games |
|---|---|---|---|---|
| 48.6% | 47.5% | 34K | ||
| 47.8% | 46.6% | 134K | ||
| 47.3% | 45.9% | 378K | ||
| 47.8% | 46.1% | 821K | ||
| 48.4% | 46.4% | 1.4M | ||
| 48.8% | 46.5% | 1.9M | ||
| 48.8% | 46.1% | 1.7M | ||
| 47.1% | 43.9% | 1.2M | ||
| 44.5% | 38.7% | 288K |
Every clock · Tap a row to set your level.
What does White play next?
White's most played reply is 4.Nf3, the Three Knights Variation.
- 4.Nf348.1%Three Knights Variation1.2M games
- 4.Bg548.9%Leningrad Variation968K games
- 4.a348.7%Sämisch Variation680K games
- 4.Qc246.7%Classical Variation609K games
- 4.e346.8%Rubinstein System410K games
- 4.f346.1%Kmoch Variation315K games
- 4.Qb349.0%Spielmann Variation230K games
- 4.e451.1%Dilworth Gambit140K games
Is the Nimzo-Indian Defense good?
Even for Black, across every level and clock.
Stockfish at depth 22 · +0.3 for White
Floor 48.1 is the worst score you would still get, 90% confident.
Among the families
Where it wins · rating × clock
Faint, hatched: few games, never the best or worst. –: too few to score. Tap a cell to set your level and clock.
Average game length
How do you score in your own openings?
Leaks reads your recent games and lists the openings you score worst in.
More Nimzo-Indian Defense lines
Most played first; each line counts its own games.
- Classical Variation, Noa Variation46.4%4.Qc2 d5271K games
- Classical Variation, Berlin Variation48.5%4.Qc2 c5268K games
- St. Petersburg Variation48.9%4.e3 b6263K games
- Normal Variation, Ragozin Variation46.2%4.e3 O-O 5.Nf3 d5259K games
- Normal Variation47.0%4.e3 O-O128K games
- Normal Variation, Classical Defense47.2%4.e3 O-O 5.Bd3 d589K games
All 65 Nimzo-Indian Defense lines, ranked
65 variations · ranked by floor
Floor — the worst score you would still get, 90% confident.
Every Nimzo-Indian Defense variation, by name65
- Nimzo-Indian Defense
- Nimzo-Indian Defense: Classical Variation
- Nimzo-Indian Defense: Classical Variation, Berlin Variation
- Nimzo-Indian Defense: Classical Variation, Berlin Variation, Macieja System
- Nimzo-Indian Defense: Classical Variation, Berlin Variation, Pirc Variation
- Nimzo-Indian Defense: Classical Variation, Berlin Variation, Steiner Variation
- Nimzo-Indian Defense: Classical Variation, Keres Defense
- Nimzo-Indian Defense: Classical Variation, Milner-Barry Variation
- Nimzo-Indian Defense: Classical Variation, Modern Variation
- Nimzo-Indian Defense: Classical Variation, Noa Variation
- Nimzo-Indian Defense: Classical Variation, Noa Variation, Botvinnik Variation
- Nimzo-Indian Defense: Classical Variation, Noa Variation, Main Line
- Nimzo-Indian Defense: Classical Variation, Noa Variation, San Remo Variation
- Nimzo-Indian Defense: Classical Variation, Romanishin Gambit
- Nimzo-Indian Defense: Classical Variation, Vitolins-Adorjan Gambit
- Nimzo-Indian Defense: Classical Variation, Zurich Variation
- Nimzo-Indian Defense: Dilworth Gambit
- Nimzo-Indian Defense: Kmoch Variation
- Nimzo-Indian Defense: Leningrad Variation
- Nimzo-Indian Defense: Leningrad Variation, Averbakh Gambit
- Nimzo-Indian Defense: Leningrad Variation, Benoni Defense
- Nimzo-Indian Defense: Mikenas Attack
- Nimzo-Indian Defense: Normal Variation
- Nimzo-Indian Defense: Normal Variation, Bernstein Defense
- Nimzo-Indian Defense: Normal Variation, Bernstein Defense, Exchange Line
- Nimzo-Indian Defense: Normal Variation, Botvinnik System
- Nimzo-Indian Defense: Normal Variation, Classical Defense
- Nimzo-Indian Defense: Normal Variation, Gligoric System
- Nimzo-Indian Defense: Normal Variation, Gligoric System, Bernstein Defense
- Nimzo-Indian Defense: Normal Variation, Gligoric System, Bronstein Variation
- Nimzo-Indian Defense: Normal Variation, Gligoric System, Exchange Variation
- Nimzo-Indian Defense: Normal Variation, Gligoric System, Keres Variation
- Nimzo-Indian Defense: Normal Variation, Ragozin Variation
- Nimzo-Indian Defense: Normal Variation, Sämisch Deferred
- Nimzo-Indian Defense: Normal Variation, Schlechter Defense
- Nimzo-Indian Defense: Ragozin Defense
- Nimzo-Indian Defense: Ragozin Variation
- Nimzo-Indian Defense: Reshevsky Variation
- Nimzo-Indian Defense: Romanishin Variation
- Nimzo-Indian Defense: Romanishin Variation, English Hybrid
- Nimzo-Indian Defense: Rubinstein System
- Nimzo-Indian Defense: Rubinstein System, Hübner Variation
- Nimzo-Indian Defense: Rubinstein System, Rubinstein Variation
- Nimzo-Indian Defense: Rubinstein System, Rubinstein Variation, Main Line
- Nimzo-Indian Defense: Rubinstein System, Taimanov Variation
- Nimzo-Indian Defense: Sämisch Variation
- Nimzo-Indian Defense: Sämisch Variation, Botvinnik Variation
- Nimzo-Indian Defense: Sämisch Variation, Capablanca Variation
- Nimzo-Indian Defense: Sämisch Variation, Keres Variation
- Nimzo-Indian Defense: Sämisch Variation, O'Kelly Variation
- Nimzo-Indian Defense: Sämisch Variation, Romanovsky Variation
- Nimzo-Indian Defense: Simagin Variation
- Nimzo-Indian Defense: Spielmann Variation
- Nimzo-Indian Defense: Spielmann Variation, Carlsbad Variation
- Nimzo-Indian Defense: Spielmann Variation, Romanovsky Gambit
- Nimzo-Indian Defense: Spielmann Variation, Stahlberg Variation
- Nimzo-Indian Defense: St. Petersburg Variation
- Nimzo-Indian Defense: St. Petersburg Variation, American Variation
- Nimzo-Indian Defense: St. Petersburg Variation, Fischer Variation
- Nimzo-Indian Defense: St. Petersburg Variation, Romanishin–Psakhis Variation
- Nimzo-Indian Defense: St. Petersburg Variation, with Ne4
- Nimzo-Indian Defense: Three Knights Variation
- Nimzo-Indian Defense: Three Knights Variation, Euwe Variation
- Nimzo-Indian Defense: Three Knights Variation, Korchnoi Variation
- Nimzo-Indian Defense: Three Knights Variation, Shocron Gambit
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Methodology
Across every level and clock, the Nimzo-Indian Defense family scores 48.1% for Black, from 7.8M rated Lichess games across 65 variations, and the low and high ends of its range both round to that same figure at this precision. Win rate, draw rate and loss rate come from games played September 2023 to August 2026.
How the figures are made
- Whose games these are
- 7.8M rated games played on Lichess (2023-09 to 2026-08). The games are Lichess’s and free for anyone to use. What is ours is the reading of them. Last rebuilt September 2026.
- Which games we count
- Rated games only — nothing casual.
- Both players within 200 rating points of each other. A mismatch tells you about the gap, not about the opening.
- At least 2 moves played.
- A game is filed under White’s rating.
- Why every number comes with a range
- A number off a few hundred games is a guess. The same number off millions is a fact. The range is what tells them apart, and it is what the lists rank on — so an opening cannot reach the top on a lucky run of forty games. The more games behind a figure, the narrower its range.
- What the Floor and Edge at worst are
- The Floor is the worst score you would still get, 90% confident: the low end of a figure’s range, not its average. Edge at worst is how far wins run ahead of losses, 90% confident, so above zero, that side wins more than it loses even on a bad day. Each is stated for the rating and clock shown, over the games that reached the position. They are on different scales: a score sits at 50 when the sides are level, an edge at zero.
- How much we need before we say anything
- An opening page needs 100 games. A figure on it needs 100 games at its rating and clock: short of that the answer reads a wider scope and says so, a table row shows only its count, and a map cell shows a dash. Under 1.0K games a figure is drawn faint, and never leads a list or counts as the best or worst place the line wins. The chaos and trap lists need 500 games overall and 250 games at one rating or clock.