Blackmar-Diemer Gambit
White scores
52.7%
Wins more51.0% won3.3% drawn45.7% lost
Theory 44.8% · Stockfish −0.6
Every level and clock · 14M games
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Win rate by rating
White’s score gets better as the rating rises.
| Rating | Score against even | Score | Won | Games |
|---|---|---|---|---|
| 46.6% | 44.4% | 972K | ||
| 50.7% | 49.1% | 1.2M | ||
| 52.3% | 50.9% | 1.7M | ||
| 52.7% | 51.3% | 2.3M | ||
| 53.5% | 52.0% | 2.7M | ||
| 53.8% | 52.1% | 2.6M | ||
| 54.0% | 52.1% | 1.6M | ||
| 54.3% | 52.1% | 714K | ||
| Widest edge | 55.1% | 52.4% | 99K |
Every clock · Tap a row to set your level.
What does Black play next?
Black's most played reply is 2…dxe4 3.Nc3 f5, the Netherlands Variation.
Is the Blackmar-Diemer Gambit good?
Yes, for White, across every level and clock.
Stockfish at depth 22 · −0.6 for White
Floor 52.7 is the worst score you would still get, 90% confident.
Among the families
Where it wins · rating × clock
Faint, hatched: few games, never the best or worst. –: too few to score. Tap a cell to set your level and clock.
Does the gambit hold up?
White still scores above 50% at 2500+, the highest rating measured.
Average game length
How do you score in your own openings?
Leaks reads your recent games and lists the openings you score worst in.
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More Blackmar-Diemer Gambit lines
Most played first; each line counts its own games.
- Blackmar Gambit52.4%2…dxe4 3.f31.7M games
- von Popiel Gambit52.9%2…dxe4 3.Nc3 Nf6 4.Bg5869K games
- Fritz Attack47.8%2…dxe4 3.Bc4358K games
- Rasa-Studier Gambit50.1%2…dxe4 3.Nc3 Nf6 4.Be3196K games
- Diemer-Rosenberg Attack49.4%2…dxe4 3.Be3171K games
- Lemberger Countergambit, Endgame Variation49.1%2…dxe4 3.Nc3 e5 4.dxe584K games
All 46 Blackmar-Diemer Gambit lines, ranked
46 variations · ranked by floor
Floor — the worst score you would still get, 90% confident.
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Methodology
Across every level and clock, the Blackmar-Diemer Gambit family scores 52.7% for White, from 14M rated Lichess games across 46 variations, and the low and high ends of its range both round to that same figure at this precision. Win rate, draw rate and loss rate come from games played September 2023 to August 2026.
How the figures are made
- Whose games these are
- 14M rated games played on Lichess (2023-09 to 2026-08). The games are Lichess’s and free for anyone to use. What is ours is the reading of them. Last rebuilt September 2026.
- Which games we count
- Rated games only — nothing casual.
- Both players within 200 rating points of each other. A mismatch tells you about the gap, not about the opening.
- At least 2 moves played.
- A game is filed under White’s rating.
- Why every number comes with a range
- A number off a few hundred games is a guess. The same number off millions is a fact. The range is what tells them apart, and it is what the lists rank on — so an opening cannot reach the top on a lucky run of forty games. The more games behind a figure, the narrower its range.
- What the Floor and Edge at worst are
- The Floor is the worst score you would still get, 90% confident: the low end of a figure’s range, not its average. Edge at worst is how far wins run ahead of losses, 90% confident, so above zero, that side wins more than it loses even on a bad day. Each is stated for the rating and clock shown, over the games that reached the position. They are on different scales: a score sits at 50 when the sides are level, an edge at zero.
- How much we need before we say anything
- An opening page needs 100 games. A figure on it needs 100 games at its rating and clock: short of that the answer reads a wider scope and says so, a table row shows only its count, and a map cell shows a dash. Under 1.0K games a figure is drawn faint, and never leads a list or counts as the best or worst place the line wins. The chaos and trap lists need 500 games overall and 250 games at one rating or clock.