Blackmar-Diemer Gambit Accepted: Euwe Defense, Zilbermints Gambit
308 games from Lichess · Updated January 2026
White expected score · All ratings · All speeds
56.0%
the worst score you would still get, 90% confident. At best 60.6%.
Measured over 308 games at this level and clock.
A strong choice for White at this level and clock.
Outcomes for White
Draw 5.0 · Score = win + ½ of the draws · 308 games
- Rank among the families White can choose here
- not ranked — this is a variation, not a family
- Games in this context
- 308
- Best context
- not measured yet
- Average game length
- 28 moves
- Games that end decisively
- 95.0%
- Draws
- 5.0%
Best and worst are the strongest and weakest squares with at least 500 games behind them. The table further down shows every square, including thinner ones.
Where it holds · White score by rating × clock
Green is clearly ahead for White, grey is around even, red is behind. Tap a cell to measure there, and again to clear. It falls away as the rating rises: 70.0% at 1000-1199, 27.0% at 2500+.
| Rating | UB | Bulle | Blitz | Rapid | Class |
|---|---|---|---|---|---|
| 0-999 | — | — | — | — | — |
| 1000-1199 | — | — | — | ||
| 1200-1399 | — | — | |||
| 1400-1599 | — | — | |||
| 1600-1799 | — | ||||
| 1800-1999 | — | — | |||
| 2000-2199 | — | — | |||
| 2200-2499 | — | ||||
| 2500+ | — | — | — | — |
Expected score matrix by rating bracket and time control
- 1000-1199 rating, Bullet: 70.0% expected score (1 games)
- 1000-1199 rating, Blitz: 70.0% expected score (1 games)
- 1200-1399 rating, Bullet: 38.9% expected score (3 games)
- 1200-1399 rating, Blitz: 79.5% expected score (7 games)
- 1200-1399 rating, Rapid: 30.0% expected score (1 games)
- 1400-1599 rating, Bullet: 31.9% expected score (4 games)
- 1400-1599 rating, Blitz: 67.2% expected score (16 games)
- 1400-1599 rating, Rapid: 44.2% expected score (7 games)
- 1600-1799 rating, Bullet: 67.3% expected score (13 games)
- 1600-1799 rating, Blitz: 59.2% expected score (31 games)
- 1600-1799 rating, Rapid: 62.2% expected score (19 games)
- 1600-1799 rating, Classical: 78.6% expected score (2 games)
- 1800-1999 rating, Bullet: 54.0% expected score (11 games)
- 1800-1999 rating, Blitz: 50.9% expected score (54 games)
- 1800-1999 rating, Rapid: 58.2% expected score (17 games)
- 2000-2199 rating, Bullet: 68.2% expected score (15 games)
- 2000-2199 rating, Blitz: 69.1% expected score (43 games)
- 2000-2199 rating, Rapid: 16.7% expected score (12 games)
- 2200-2499 rating, UltraBullet: 30.0% expected score (1 games)
- 2200-2499 rating, Bullet: 47.8% expected score (21 games)
- 2200-2499 rating, Blitz: 39.4% expected score (22 games)
- 2200-2499 rating, Rapid: 78.6% expected score (2 games)
- 2500+ rating, Bullet: 27.0% expected score (5 games)
Related Openings
Methodology
Across every rating and clock, the Blackmar-Diemer Gambit Accepted: Euwe Defense, Zilbermints Gambit scores 56.0% for White — we are 90% confident the real figure is between 51.3% and 60.6% — from 308 Lichess games. Win rate, draw rate and loss rate come from games played December 2023 to November 2025.
How the figures are made
- Whose games these are
- 308+ rated games played on Lichess (2023-12 to 2025-11). The games are Lichess’s and free for anyone to use. What is ours is the reading of them. Last rebuilt January 2026.
- Which games we count
- Rated games only — nothing casual.
- Both players within 200 rating points of each other. A mismatch tells you about the gap, not about the opening.
- At least 2 moves played.
- A game is filed under White’s rating.
- Why every number comes with a range
- A number off a few hundred games is a guess. The same number off millions is a fact. The range is what tells them apart, and it is what the lists rank on — so an opening cannot reach the top on a lucky run of forty games. The more games behind a figure, the narrower its range.
- How much we need before we say anything
- An opening page needs 100 games. A gambit needs 50 games at a rating before we will say whether it pays there. The chaos and trap lists need 500 games overall and 250 games at one rating or clock.
Frequently Asked Questions
What is the Blackmar-Diemer Gambit Accepted: Euwe Defense, Zilbermints Gambit win rate?
Playing the Blackmar-Diemer Gambit Accepted: Euwe Defense, Zilbermints Gambit, White wins 53.5%, draws 5.0% and loses 41.5%. Counting a draw as half a point, that is an Expected Score of 56.0%. It rests on 308 rated games from Lichess.
At what rating does the Blackmar-Diemer Gambit Accepted: Euwe Defense, Zilbermints Gambit perform best?
The Blackmar-Diemer Gambit Accepted: Euwe Defense, Zilbermints Gambit performs best for White at 1600-1799, with an Expected Score of 63.6% (65 games) and the highest Floor of any rating with enough games to read.
Is the Blackmar-Diemer Gambit Accepted: Euwe Defense, Zilbermints Gambit better in blitz or rapid?
For White, the Blackmar-Diemer Gambit Accepted: Euwe Defense, Zilbermints Gambit scores higher in Blitz: an Expected Score of 58.9% in Blitz (174 games) against 49.2% in Rapid (58 games).
How sharp is the Blackmar-Diemer Gambit Accepted: Euwe Defense, Zilbermints Gambit?
The Blackmar-Diemer Gambit Accepted: Euwe Defense, Zilbermints Gambit has a sharpness score of 95.0 (very decisive), meaning 95.0% of games end decisively. Average game length is 28 moves.
What is the Blackmar-Diemer Gambit Accepted: Euwe Defense, Zilbermints Gambit win rate in Blitz?
In Blitz, White wins 55.6%, draws 6.6% and loses 37.9%. Counting a draw as half a point, that is an Expected Score of 58.9%. It rests on 174 Lichess games.
Is the Blackmar-Diemer Gambit Accepted: Euwe Defense, Zilbermints Gambit a good opening?
The Blackmar-Diemer Gambit Accepted: Euwe Defense, Zilbermints Gambit is about level. Across all ratings, White wins 53.5% of its games and loses 41.5%. It performs best at 1600-1799. Your results depend on your rating, time control, and how well you know the typical plans.