Blackmar-Diemer Gambit Declined
White scores
57.7%
Wins more56.1% won3.1% drawn40.8% lost
Every level and clock · 45K games
Win rate by rating
White’s score holds about the same all the way up.
| Rating | Score against even | Score | Won | Games |
|---|---|---|---|---|
| 58.0% | 56.2% | 2.0K | ||
| 58.2% | 56.9% | 3.0K | ||
| 57.7% | 56.3% | 5.1K | ||
| 57.9% | 56.6% | 7.4K | ||
| 56.5% | 54.9% | 9.0K | ||
| 57.7% | 56.0% | 8.7K | ||
| Widest edge | 58.7% | 56.9% | 6.2K | |
| 57.3% | 55.2% | 3.5K | ||
| 59.5% | 56.7% | 479 |
Every clock · Faint: few games. Tap a row to set your level.
What does Black play next?
Black's most played reply is 4…Bf5, the Vienna Defense.
- 4…Bf551.0%Vienna Defense424K games
- 4…e656.7%Weinsbach Defense419K games
- 4…c655.1%O'Kelly Defense392K games
- 4…Nc649.7%Lamb Defense254K games
- 4…e351.6%Langeheinicke Defense94K games
- 4…exf352.5%Blackmar-Diemer Gambit Accepted88K games
- 4…e550.0%Elbert Countergambit83K games
- 4…c549.6%Brombacher Countergambit60K games
Is the Blackmar-Diemer Gambit Declined good?
Yes, for White, across every level and clock.
Floor 57.3 is the worst score you would still get, 90% confident.
Where it wins · rating × clock
Faint, hatched: few games, never the best or worst. –: too few to score. Tap a cell to set your level and clock.
Does the gambit hold up?
White scores above 50% at every rating measured.
Average game length
How do you score in your own openings?
Leaks reads your recent games and lists the openings you score worst in.
More Blackmar-Diemer Gambit lines
Most played first; each line counts its own games.
- Blackmar Gambit52.4%3.f31.7M games
- Ryder Gambit55.5%4…exf3 5.Qxf3895K games
- von Popiel Gambit52.9%4.Bg5869K games
- Netherlands Variation55.6%3…f5758K games
- Teichmann Defense54.9%4…exf3 5.Nxf3 Bg4752K games
- Euwe Defense60.2%4…exf3 5.Nxf3 e6728K games
Methodology
Across every level and clock, the Blackmar-Diemer Gambit Declined scores 57.7% for White, with a range running from 57.3% to 58.1% around that figure, from 45K rated Lichess games. Win rate, draw rate and loss rate come from games played September 2023 to August 2026.
How the figures are made
- Whose games these are
- 45K rated games played on Lichess (2023-09 to 2026-08). The games are Lichess’s and free for anyone to use. What is ours is the reading of them. Last rebuilt September 2026.
- Which games we count
- Rated games only — nothing casual.
- Both players within 200 rating points of each other. A mismatch tells you about the gap, not about the opening.
- At least 2 moves played.
- A game is filed under White’s rating.
- Why every number comes with a range
- A number off a few hundred games is a guess. The same number off millions is a fact. The range is what tells them apart, and it is what the lists rank on — so an opening cannot reach the top on a lucky run of forty games. The more games behind a figure, the narrower its range.
- What the Floor and Edge at worst are
- The Floor is the worst score you would still get, 90% confident: the low end of a figure’s range, not its average. Edge at worst is how far wins run ahead of losses, 90% confident, so above zero, that side wins more than it loses even on a bad day. Each is stated for the rating and clock shown, over the games that reached the position. They are on different scales: a score sits at 50 when the sides are level, an edge at zero.
- How much we need before we say anything
- An opening page needs 100 games. A figure on it needs 100 games at its rating and clock: short of that the answer reads a wider scope and says so, a table row shows only its count, and a map cell shows a dash. Under 1.0K games a figure is drawn faint, and never leads a list or counts as the best or worst place the line wins. The chaos and trap lists need 500 games overall and 250 games at one rating or clock.