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Pirc Defense

Moves

Black scores

48.8%

About even
Loses moreEvenWins more

46.9% won3.8% drawn49.3% lost

Theory 45.4% · Stockfish +0.5

Every level and clock · 61M games

1
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4
5
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7
h8
g
f
e
d
c
b
a
1...d6
Analyze this line

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<100010001200140016001800200022002500+

Win rate by rating

Black’s score falls away as the rating rises.

RatingScore against evenScoreWonGames
50.7%48.7%3.0M
49.5%47.8%5.1M
49.2%47.6%7.7M
49.2%47.5%10M
48.9%47.0%11M
48.7%46.7%11M
48.3%46.1%7.6M
46.9%44.5%4.3M
44.4%41.2%729K

Every clock · Tap a row to set your level.

What does White play next?

White's most played reply is 2.f4, the Harmonist.

Is the Pirc Defense good?

Even for Black, across every level and clock.

Everyone48.8
Stockfish45.4

Stockfish at depth 22 · +0.5 for White

Floor 48.8 is the worst score you would still get, 90% confident.

Among the families

22nd of 65 families Black can choose

Where it wins · rating × clock

<100010001200140016001800200022002500+Every levelUltraBulletBulletBlitzRapidClassical
Best 58.4% · under 1000 ultrabulletWorst 37.4% · 2500+ rapid

Faint, hatched: few games, never the best or worst. Tap a cell to set your level and clock.

Average game length

How do you score in your own openings?

Leaks reads your recent games and lists the openings you score worst in.

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More Pirc Defense lines

Most played first; each line counts its own games.

All 22 Pirc Defense lines, ranked

22 variations · ranked by floor

Floor — the worst score you would still get, 90% confident.

1
Pirc Defense: Roscher Gambit1.2M games
51.3%Floor 51.2%
2
Pirc Defense: 150 Attack50K games
50.1%Floor 49.7%
3
Pirc Defense: Austrian Attack, Dragon Formation138K games
49.9%Floor 49.7%
Pirc Defense46M games
49.1%Floor 49.1%
Pirc Defense: Classical Variation, Quiet System, Chigorin Line85K games
49.3%Floor 49.0%
Pirc Defense: Classical Variation7.8M games
48.7%Floor 48.7%
Pirc Defense: Austrian Attack, Weiss Variation419K games
48.6%Floor 48.5%
Pirc Defense: Austrian Attack, Kurajica Variation113K games
48.6%Floor 48.3%
Pirc Defense: Kholmov System602K games
48.3%Floor 48.2%
Pirc Defense: Sveshnikov System84K games
48.1%Floor 47.8%
Pirc Defense: Classical Variation, Schlechter Variation727K games
47.5%Floor 47.4%
Pirc Defense: Classical Variation, Quiet System370K games
47.6%Floor 47.4%
Pirc Defense: Austrian Attack, Ljubojevic Variation73K games
47.5%Floor 47.2%
Pirc Defense: Classical Variation, Quiet System, Parma Defense74K games
47.4%Floor 47.1%
Pirc Defense: Classical Variation, Quiet System, Czech Defense70K games
47.1%Floor 46.8%
Pirc Defense: Austrian Attack979K games
46.3%Floor 46.2%
Pirc Defense: Byrne Variation1.6M games
45.2%Floor 45.2%
Pirc Defense: Austrian Attack, Unzicker Attack251K games
44.9%Floor 44.8%
Pirc Defense: 150 Attack, Sveshnikov-Jansa Attack12K games
45.0%Floor 44.2%
Pirc Defense: Bayonet Attack82K games
44.5%Floor 44.2%
Pirc Defense: Chinese Variation39K games
42.7%Floor 42.3%
Pirc Defense: Austrian Attack, Unzicker Attack, Bronstein Variation21K games
36.1%Floor 35.5%
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Methodology

Across every level and clock, the Pirc Defense family scores 48.8% for Black, from 61M rated Lichess games across 22 variations, and the low and high ends of its range both round to that same figure at this precision. Win rate, draw rate and loss rate come from games played September 2023 to August 2026.

How the figures are made
Whose games these are
61M rated games played on Lichess (2023-09 to 2026-08). The games are Lichess’s and free for anyone to use. What is ours is the reading of them. Last rebuilt September 2026.
Which games we count
  • Rated games only — nothing casual.
  • Both players within 200 rating points of each other. A mismatch tells you about the gap, not about the opening.
  • At least 2 moves played.
  • A game is filed under White’s rating.
Why every number comes with a range
A number off a few hundred games is a guess. The same number off millions is a fact. The range is what tells them apart, and it is what the lists rank on — so an opening cannot reach the top on a lucky run of forty games. The more games behind a figure, the narrower its range.
What the Floor and Edge at worst are
The Floor is the worst score you would still get, 90% confident: the low end of a figure’s range, not its average. Edge at worst is how far wins run ahead of losses, 90% confident, so above zero, that side wins more than it loses even on a bad day. Each is stated for the rating and clock shown, over the games that reached the position. They are on different scales: a score sits at 50 when the sides are level, an edge at zero.
How much we need before we say anything
An opening page needs 100 games. A figure on it needs 100 games at its rating and clock: short of that the answer reads a wider scope and says so, a table row shows only its count, and a map cell shows a dash. Under 1.0K games a figure is drawn faint, and never leads a list or counts as the best or worst place the line wins. The chaos and trap lists need 500 games overall and 250 games at one rating or clock.