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Scotch Game: Sea-Cadet Mate

1.5K games from Lichess · Updated January 2026

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Analyze this line move by move

White expected score · All ratings · All speeds

100.0%

45%100%
Floor99.9%

the worst score you would still get, 90% confident. Its best is the same figure — the band is too tight to plot.

Measured over 1.5K games at this level and clock.

Play Thiswins clearly more often than it loses at this level

A strong choice for White at this level and clock.

Outcomes for White

Draw 0.0 · Score = win + ½ of the draws · 1.5K games

Rank among the families White can choose here
not ranked — this is a variation, not a family
Games in this context
1.5K
Best context
not measured yet
Average game length
10 moves
Games that end decisively
100.0%
Draws
0.0%

Best and worst are the strongest and weakest squares with at least 500 games behind them. The table further down shows every square, including thinner ones.

Where it holds · White score by rating × clock

Green is clearly ahead for White, grey is around even, red is behind. Tap a cell to measure there, and again to clear. It gets better as the rating rises: 70.0% at 0-999, 78.6% at 2500+.

RatingUBBulleBlitzRapidClass
0-999
1000-1199
1200-1399
1400-1599
1600-1799
1800-1999
2000-2199
2200-2499
2500+

Expected score matrix by rating bracket and time control

  • 0-999 rating, Bullet: 70.0% expected score (1 games)
  • 0-999 rating, Blitz: 70.0% expected score (1 games)
  • 1000-1199 rating, Bullet: 96.4% expected score (19 games)
  • 1000-1199 rating, Blitz: 90.0% expected score (6 games)
  • 1000-1199 rating, Rapid: 70.0% expected score (1 games)
  • 1200-1399 rating, Bullet: 98.0% expected score (35 games)
  • 1200-1399 rating, Blitz: 98.7% expected score (54 games)
  • 1200-1399 rating, Rapid: 88.5% expected score (5 games)
  • 1400-1599 rating, Bullet: 98.8% expected score (59 games)
  • 1400-1599 rating, Blitz: 99.6% expected score (165 games)
  • 1400-1599 rating, Rapid: 97.8% expected score (32 games)
  • 1400-1599 rating, Classical: 78.6% expected score (2 games)
  • 1600-1799 rating, Bullet: 99.1% expected score (85 games)
  • 1600-1799 rating, Blitz: 99.7% expected score (262 games)
  • 1600-1799 rating, Rapid: 99.1% expected score (85 games)
  • 1600-1799 rating, Classical: 83.4% expected score (3 games)
  • 1800-1999 rating, Bullet: 99.3% expected score (109 games)
  • 1800-1999 rating, Blitz: 99.7% expected score (245 games)
  • 1800-1999 rating, Rapid: 99.3% expected score (98 games)
  • 1800-1999 rating, Classical: 83.4% expected score (3 games)
  • 2000-2199 rating, Bullet: 98.4% expected score (45 games)
  • 2000-2199 rating, Blitz: 99.2% expected score (87 games)
  • 2000-2199 rating, Rapid: 97.5% expected score (28 games)
  • 2200-2499 rating, Bullet: 96.4% expected score (19 games)
  • 2200-2499 rating, Blitz: 88.5% expected score (5 games)
  • 2200-2499 rating, Rapid: 70.0% expected score (1 games)
  • 2500+ rating, Bullet: 78.6% expected score (2 games)

Related Openings

Analyze Scotch Game: Sea-Cadet Mate PositionsSee what each move is worth at your rating, move by move

Methodology

Across every rating and clock, the Scotch Game: Sea-Cadet Mate scores 100.0% for White — we are 90% confident the real figure is between 99.9% and 100.0% — from 1.5K Lichess games. Win rate, draw rate and loss rate come from games played December 2023 to November 2025.

How the figures are made
Whose games these are
1.5K+ rated games played on Lichess (2023-12 to 2025-11). The games are Lichess’s and free for anyone to use. What is ours is the reading of them. Last rebuilt January 2026.
Which games we count
  • Rated games only — nothing casual.
  • Both players within 200 rating points of each other. A mismatch tells you about the gap, not about the opening.
  • At least 2 moves played.
  • A game is filed under White’s rating.
Why every number comes with a range
A number off a few hundred games is a guess. The same number off millions is a fact. The range is what tells them apart, and it is what the lists rank on — so an opening cannot reach the top on a lucky run of forty games. The more games behind a figure, the narrower its range.
How much we need before we say anything
An opening page needs 100 games. A gambit needs 50 games at a rating before we will say whether it pays there. The chaos and trap lists need 500 games overall and 250 games at one rating or clock.

Frequently Asked Questions

What is the Scotch Game: Sea-Cadet Mate win rate?

Playing the Scotch Game: Sea-Cadet Mate, White wins 99.9%, draws 0.0% and loses 0.0%. Counting a draw as half a point, that is an Expected Score of 100.0%. It rests on 1.5K rated games from Lichess.

At what rating does the Scotch Game: Sea-Cadet Mate perform best?

The Scotch Game: Sea-Cadet Mate performs best for White at 1600-1799, with an Expected Score of 99.9% (435 games) and the highest Floor of any rating with enough games to read.

Is the Scotch Game: Sea-Cadet Mate better in blitz or rapid?

For White, the Scotch Game: Sea-Cadet Mate scores about the same in both: an Expected Score of 99.9% in Blitz (825 games) against 99.7% in Rapid (250 games).

How sharp is the Scotch Game: Sea-Cadet Mate?

The Scotch Game: Sea-Cadet Mate has a sharpness score of 100.0 (very decisive), meaning 100.0% of games end decisively. Average game length is 10 moves.

What is the Scotch Game: Sea-Cadet Mate win rate at 1400-1599?

At 1400-1599, White wins 99.6%, draws 0.2% and loses 0.2%. Counting a draw as half a point, that is an Expected Score of 99.7%. It rests on 258 Lichess games, which average 10 moves.

What is the Scotch Game: Sea-Cadet Mate win rate at 1600-1799?

At 1600-1799, White wins 99.8%, draws 0.1% and loses 0.1%. Counting a draw as half a point, that is an Expected Score of 99.9%. It rests on 435 Lichess games, which average 10 moves.

What is the Scotch Game: Sea-Cadet Mate win rate at 1800-1999?

At 1800-1999, White wins 99.8%, draws 0.1% and loses 0.1%. Counting a draw as half a point, that is an Expected Score of 99.9%. It rests on 455 Lichess games, which average 10 moves.

What is the Scotch Game: Sea-Cadet Mate win rate at 2000-2199?

At 2000-2199, White wins 99.4%, draws 0.3% and loses 0.3%. Counting a draw as half a point, that is an Expected Score of 99.6%. It rests on 160 Lichess games, which average 10 moves.

What is the Scotch Game: Sea-Cadet Mate win rate in Bullet?

In Bullet, White wins 99.7%, draws 0.1% and loses 0.1%. Counting a draw as half a point, that is an Expected Score of 99.8%. It rests on 374 Lichess games.

What is the Scotch Game: Sea-Cadet Mate win rate in Blitz?

In Blitz, White wins 99.9%, draws 0.1% and loses 0.1%. Counting a draw as half a point, that is an Expected Score of 99.9%. It rests on 825 Lichess games.

What is the Scotch Game: Sea-Cadet Mate win rate in Rapid?

In Rapid, White wins 99.6%, draws 0.2% and loses 0.2%. Counting a draw as half a point, that is an Expected Score of 99.7%. It rests on 250 Lichess games.

Is the Scotch Game: Sea-Cadet Mate a good opening?

The Scotch Game: Sea-Cadet Mate is good for White. Across all ratings, White wins 99.9% of its games and loses 0.0%. It performs best at 1600-1799. Your results depend on your rating, time control, and how well you know the typical plans.