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Ruy Lopez: Morphy Defense, Neo-Arkhangelsk Variation

Moves

Black scores

44.5%

Loses more
Loses moreEvenWins more

42.3% won4.3% drawn53.4% lost

Every level and clock · 399K games

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h8
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5...Bc5
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<100010001200140016001800200022002500+

Win rate by rating

Black’s score dips in the middle, at 1800–1999.

RatingScore against evenScoreWonGames
47.6%46.2%10K
44.3%43.0%27K
45.1%43.5%52K
44.3%42.7%77K
44.2%42.4%87K
43.8%41.8%79K
43.9%41.6%42K
45.6%42.3%17K
47.3%28.9%7.5K

Every clock · Tap a row to set your level.

Is the Morphy Defense, Neo-Arkhangelsk Variation good?

Not for Black, across every level and clock.

Floor 44.4 is the worst score you would still get, 90% confident.

Where it wins · rating × clock

<100010001200140016001800200022002500+Every levelUltraBulletBulletBlitzRapidClassical
Best 49.0% · under 1000 bulletWorst 39.0% · 1400–1599 classical

Faint, hatched: few games, never the best or worst. –: too few to score. Tap a cell to set your level and clock.

Average game length

How do you score in your own openings?

Leaks reads your recent games and lists the openings you score worst in.

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Methodology

Across every level and clock, the Ruy Lopez: Morphy Defense, Neo-Arkhangelsk Variation scores 44.5% for Black, with a range running from 44.4% to 44.6% around that figure, from 399K rated Lichess games. Win rate, draw rate and loss rate come from games played September 2023 to August 2026.

How the figures are made
Whose games these are
399K rated games played on Lichess (2023-09 to 2026-08). The games are Lichess’s and free for anyone to use. What is ours is the reading of them. Last rebuilt September 2026.
Which games we count
  • Rated games only — nothing casual.
  • Both players within 200 rating points of each other. A mismatch tells you about the gap, not about the opening.
  • At least 2 moves played.
  • A game is filed under White’s rating.
Why every number comes with a range
A number off a few hundred games is a guess. The same number off millions is a fact. The range is what tells them apart, and it is what the lists rank on — so an opening cannot reach the top on a lucky run of forty games. The more games behind a figure, the narrower its range.
What the Floor and Edge at worst are
The Floor is the worst score you would still get, 90% confident: the low end of a figure’s range, not its average. Edge at worst is how far wins run ahead of losses, 90% confident, so above zero, that side wins more than it loses even on a bad day. Each is stated for the rating and clock shown, over the games that reached the position. They are on different scales: a score sits at 50 when the sides are level, an edge at zero.
How much we need before we say anything
An opening page needs 100 games. A figure on it needs 100 games at its rating and clock: short of that the answer reads a wider scope and says so, a table row shows only its count, and a map cell shows a dash. Under 1.0K games a figure is drawn faint, and never leads a list or counts as the best or worst place the line wins. The chaos and trap lists need 500 games overall and 250 games at one rating or clock.