King's Indian Defense: Four Pawns Attack, Dynamic Attack
236K games from Lichess · Updated January 2026
White expected score · All ratings · All speeds
51.0%
the worst score you would still get, 90% confident. At best 51.2%.
Measured over 236K games at this level and clock.
Roughly even — the middlegame decides more than this opening choice does.
Outcomes for White
Draw 4.2 · Score = win + ½ of the draws · 236K games
- Rank among the families White can choose here
- not ranked — this is a variation, not a family
- Games in this context
- 236K
- Best context
- 61.6% at 2500+ Blitz
- Worst context
- 47.0% at 1600-1799 Rapid
- Average game length
- 36 moves
- Games that end decisively
- 95.8%
- Draws
- 4.2%
Best and worst are the strongest and weakest squares with at least 500 games behind them. The table further down shows every square, including thinner ones.
Extra Analysis
Deep-dive datasets for this opening
Where it holds · White score by rating × clock
Green is clearly ahead for White, grey is around even, red is behind. Tap a cell to measure there, and again to clear. It gets better as the rating rises: 49.8% at 0-999, 59.3% at 2500+.
| Rating | UB | Bulle | Blitz | Rapid | Class |
|---|---|---|---|---|---|
| 0-999 | — | — | |||
| 1000-1199 | |||||
| 1200-1399 | |||||
| 1400-1599 | |||||
| 1600-1799 | |||||
| 1800-1999 | |||||
| 2000-2199 | |||||
| 2200-2499 | |||||
| 2500+ | — |
Expected score matrix by rating bracket and time control
- 0-999 rating, Bullet: 47.6% expected score (40 games)
- 0-999 rating, Blitz: 51.7% expected score (28 games)
- 0-999 rating, Rapid: 50.0% expected score (8 games)
- 1000-1199 rating, UltraBullet: 61.2% expected score (3 games)
- 1000-1199 rating, Bullet: 55.0% expected score (229 games)
- 1000-1199 rating, Blitz: 48.6% expected score (136 games)
- 1000-1199 rating, Rapid: 61.2% expected score (12 games)
- 1000-1199 rating, Classical: 50.0% expected score (2 games)
- 1200-1399 rating, UltraBullet: 50.0% expected score (2 games)
- 1200-1399 rating, Bullet: 49.8% expected score (928 games)
- 1200-1399 rating, Blitz: 49.5% expected score (580 games)
- 1200-1399 rating, Rapid: 50.0% expected score (81 games)
- 1200-1399 rating, Classical: 30.0% expected score (1 games)
- 1400-1599 rating, UltraBullet: 29.3% expected score (25 games)
- 1400-1599 rating, Bullet: 49.9% expected score (2,936 games)
- 1400-1599 rating, Blitz: 49.5% expected score (2,630 games)
- 1400-1599 rating, Rapid: 50.8% expected score (327 games)
- 1400-1599 rating, Classical: 30.0% expected score (16 games)
- 1600-1799 rating, UltraBullet: 41.9% expected score (17 games)
- 1600-1799 rating, Bullet: 49.4% expected score (8,516 games)
- 1600-1799 rating, Blitz: 50.1% expected score (10,693 games)
- 1600-1799 rating, Rapid: 47.0% expected score (1,180 games)
- 1600-1799 rating, Classical: 47.6% expected score (60 games)
- 1800-1999 rating, UltraBullet: 62.0% expected score (11 games)
- 1800-1999 rating, Bullet: 50.0% expected score (19,567 games)
- 1800-1999 rating, Blitz: 49.6% expected score (37,703 games)
- 1800-1999 rating, Rapid: 49.7% expected score (3,962 games)
- 1800-1999 rating, Classical: 42.1% expected score (213 games)
- 2000-2199 rating, UltraBullet: 67.0% expected score (31 games)
- 2000-2199 rating, Bullet: 50.9% expected score (29,068 games)
- 2000-2199 rating, Blitz: 50.9% expected score (46,379 games)
- 2000-2199 rating, Rapid: 49.0% expected score (5,112 games)
- 2000-2199 rating, Classical: 47.2% expected score (139 games)
- 2200-2499 rating, UltraBullet: 52.4% expected score (40 games)
- 2200-2499 rating, Bullet: 51.9% expected score (32,405 games)
- 2200-2499 rating, Blitz: 54.3% expected score (21,921 games)
- 2200-2499 rating, Rapid: 52.2% expected score (1,674 games)
- 2200-2499 rating, Classical: 48.1% expected score (25 games)
- 2500+ rating, UltraBullet: 61.2% expected score (3 games)
- 2500+ rating, Bullet: 53.1% expected score (7,854 games)
- 2500+ rating, Blitz: 61.6% expected score (1,481 games)
- 2500+ rating, Rapid: 61.2% expected score (39 games)
Related Openings
Methodology
Across every rating and clock, the King's Indian Defense: Four Pawns Attack, Dynamic Attack scores 51.0% for White — we are 90% confident the real figure is between 50.8% and 51.2% — from 236K Lichess games. Win rate, draw rate and loss rate come from games played December 2023 to November 2025.
How the figures are made
- Whose games these are
- 236K+ rated games played on Lichess (2023-12 to 2025-11). The games are Lichess’s and free for anyone to use. What is ours is the reading of them. Last rebuilt January 2026.
- Which games we count
- Rated games only — nothing casual.
- Both players within 200 rating points of each other. A mismatch tells you about the gap, not about the opening.
- At least 2 moves played.
- A game is filed under White’s rating.
- Why every number comes with a range
- A number off a few hundred games is a guess. The same number off millions is a fact. The range is what tells them apart, and it is what the lists rank on — so an opening cannot reach the top on a lucky run of forty games. The more games behind a figure, the narrower its range.
- How much we need before we say anything
- An opening page needs 100 games. A gambit needs 50 games at a rating before we will say whether it pays there. The chaos and trap lists need 500 games overall and 250 games at one rating or clock.
Frequently Asked Questions
What is the King's Indian Defense: Four Pawns Attack, Dynamic Attack win rate?
Playing the King's Indian Defense: Four Pawns Attack, Dynamic Attack, White wins 48.9%, draws 4.2% and loses 46.9%. Counting a draw as half a point, that is an Expected Score of 51.0%. It rests on 236K rated games from Lichess.
At what rating does the King's Indian Defense: Four Pawns Attack, Dynamic Attack perform best?
The King's Indian Defense: Four Pawns Attack, Dynamic Attack performs best for White at 2500+, with an Expected Score of 54.5% (9.4K games) and the highest Floor of any rating with enough games to read.
Is the King's Indian Defense: Four Pawns Attack, Dynamic Attack better in blitz or rapid?
For White, the King's Indian Defense: Four Pawns Attack, Dynamic Attack scores higher in Blitz: an Expected Score of 51.1% in Blitz (122K games) against 49.6% in Rapid (12K games).
How sharp is the King's Indian Defense: Four Pawns Attack, Dynamic Attack?
The King's Indian Defense: Four Pawns Attack, Dynamic Attack has a sharpness score of 95.8 (very decisive), meaning 95.8% of games end decisively. Average game length is 36 moves.
What is the King's Indian Defense: Four Pawns Attack, Dynamic Attack win rate at 1000-1199?
At 1000-1199, White wins 52.5%, draws 0.9% and loses 46.5%. Counting a draw as half a point, that is an Expected Score of 53.0%. It rests on 382 Lichess games, which average 27 moves.
What is the King's Indian Defense: Four Pawns Attack, Dynamic Attack win rate at 1200-1399?
At 1200-1399, White wins 48.9%, draws 1.6% and loses 49.5%. Counting a draw as half a point, that is an Expected Score of 49.7%. It rests on 1.6K Lichess games, which average 29 moves.
What is the King's Indian Defense: Four Pawns Attack, Dynamic Attack win rate at 1400-1599?
At 1400-1599, White wins 48.4%, draws 2.4% and loses 49.2%. Counting a draw as half a point, that is an Expected Score of 49.6%. It rests on 5.9K Lichess games, which average 31 moves.
What is the King's Indian Defense: Four Pawns Attack, Dynamic Attack win rate at 1600-1799?
At 1600-1799, White wins 48.3%, draws 2.6% and loses 49.1%. Counting a draw as half a point, that is an Expected Score of 49.6%. It rests on 20K Lichess games, which average 33 moves.
What is the King's Indian Defense: Four Pawns Attack, Dynamic Attack win rate at 1800-1999?
At 1800-1999, White wins 47.7%, draws 3.9% and loses 48.4%. Counting a draw as half a point, that is an Expected Score of 49.7%. It rests on 61K Lichess games, which average 35 moves.
What is the King's Indian Defense: Four Pawns Attack, Dynamic Attack win rate at 2000-2199?
At 2000-2199, White wins 48.5%, draws 4.4% and loses 47.1%. Counting a draw as half a point, that is an Expected Score of 50.7%. It rests on 81K Lichess games, which average 36 moves.
What is the King's Indian Defense: Four Pawns Attack, Dynamic Attack win rate at 2200-2499?
At 2200-2499, White wins 50.5%, draws 4.7% and loses 44.8%. Counting a draw as half a point, that is an Expected Score of 52.9%. It rests on 56K Lichess games, which average 37 moves.
What is the King's Indian Defense: Four Pawns Attack, Dynamic Attack win rate at 2500+?
At 2500+, White wins 51.5%, draws 5.9% and loses 42.6%. Counting a draw as half a point, that is an Expected Score of 54.5%. It rests on 9.4K Lichess games, which average 40 moves.
What is the King's Indian Defense: Four Pawns Attack, Dynamic Attack win rate in UltraBullet?
In UltraBullet, White wins 50.6%, draws 1.9% and loses 47.6%. Counting a draw as half a point, that is an Expected Score of 51.5%. It rests on 132 Lichess games.
What is the King's Indian Defense: Four Pawns Attack, Dynamic Attack win rate in Bullet?
In Bullet, White wins 49.5%, draws 3.1% and loses 47.4%. Counting a draw as half a point, that is an Expected Score of 51.1%. It rests on 102K Lichess games.
What is the King's Indian Defense: Four Pawns Attack, Dynamic Attack win rate in Blitz?
In Blitz, White wins 48.6%, draws 4.9% and loses 46.4%. Counting a draw as half a point, that is an Expected Score of 51.1%. It rests on 122K Lichess games.
What is the King's Indian Defense: Four Pawns Attack, Dynamic Attack win rate in Rapid?
In Rapid, White wins 46.8%, draws 5.6% and loses 47.6%. Counting a draw as half a point, that is an Expected Score of 49.6%. It rests on 12K Lichess games.
What is the King's Indian Defense: Four Pawns Attack, Dynamic Attack win rate in Classical?
In Classical, White wins 39.7%, draws 8.9% and loses 51.5%. Counting a draw as half a point, that is an Expected Score of 44.1%. It rests on 456 Lichess games.
Is the King's Indian Defense: Four Pawns Attack, Dynamic Attack a good opening?
The King's Indian Defense: Four Pawns Attack, Dynamic Attack is about level. Across all ratings, White wins 48.9% of its games and loses 46.9%. It performs best at 2500+. Your results depend on your rating, time control, and how well you know the typical plans.