King's Gambit Accepted: Mayet Gambit
21K games from Lichess · Updated January 2026
White expected score · All ratings · All speeds
47.6%
the worst score you would still get, 90% confident. At best 48.1%.
Measured over 21K games at this level and clock.
White comes out behind here — there are better weapons in the list.
Outcomes for White
Draw 3.1 · Score = win + ½ of the draws · 21K games
- Rank among the families White can choose here
- not ranked — this is a variation, not a family
- Games in this context
- 21K
- Best context
- 52.0% at 1400-1599 Blitz
- Worst context
- 44.4% at 2000-2199 Blitz
- Average game length
- 34 moves
- Games that end decisively
- 96.9%
- Draws
- 3.1%
Best and worst are the strongest and weakest squares with at least 500 games behind them. The table further down shows every square, including thinner ones.
Extra Analysis
Deep-dive datasets for this opening
Where it holds · White score by rating × clock
Green is clearly ahead for White, grey is around even, red is behind. Tap a cell to measure there, and again to clear. It gets better as the rating rises: 40.8% at 0-999, 58.0% at 2500+.
| Rating | UB | Bulle | Blitz | Rapid | Class |
|---|---|---|---|---|---|
| 0-999 | — | — | — | ||
| 1000-1199 | — | — | — | ||
| 1200-1399 | — | — | |||
| 1400-1599 | — | ||||
| 1600-1799 | — | ||||
| 1800-1999 | — | ||||
| 2000-2199 | — | ||||
| 2200-2499 | — | — | |||
| 2500+ | — | — | — |
Expected score matrix by rating bracket and time control
- 0-999 rating, Bullet: 42.6% expected score (12 games)
- 0-999 rating, Blitz: 38.9% expected score (3 games)
- 1000-1199 rating, Bullet: 57.2% expected score (40 games)
- 1000-1199 rating, Blitz: 52.8% expected score (17 games)
- 1200-1399 rating, Bullet: 56.7% expected score (165 games)
- 1200-1399 rating, Blitz: 52.1% expected score (116 games)
- 1200-1399 rating, Rapid: 32.1% expected score (18 games)
- 1400-1599 rating, Bullet: 58.0% expected score (494 games)
- 1400-1599 rating, Blitz: 52.0% expected score (857 games)
- 1400-1599 rating, Rapid: 56.3% expected score (62 games)
- 1400-1599 rating, Classical: 78.6% expected score (2 games)
- 1600-1799 rating, Bullet: 46.2% expected score (1,215 games)
- 1600-1799 rating, Blitz: 48.2% expected score (3,673 games)
- 1600-1799 rating, Rapid: 52.5% expected score (420 games)
- 1600-1799 rating, Classical: 50.0% expected score (22 games)
- 1800-1999 rating, Bullet: 45.7% expected score (1,271 games)
- 1800-1999 rating, Blitz: 47.3% expected score (5,775 games)
- 1800-1999 rating, Rapid: 49.0% expected score (1,094 games)
- 1800-1999 rating, Classical: 39.7% expected score (13 games)
- 2000-2199 rating, Bullet: 45.3% expected score (969 games)
- 2000-2199 rating, Blitz: 44.4% expected score (3,378 games)
- 2000-2199 rating, Rapid: 46.5% expected score (556 games)
- 2000-2199 rating, Classical: 57.7% expected score (5 games)
- 2200-2499 rating, Bullet: 48.2% expected score (341 games)
- 2200-2499 rating, Blitz: 48.6% expected score (463 games)
- 2200-2499 rating, Rapid: 50.0% expected score (55 games)
- 2500+ rating, Bullet: 66.0% expected score (11 games)
- 2500+ rating, Blitz: 50.0% expected score (6 games)
Related Openings
Methodology
Across every rating and clock, the King's Gambit Accepted: Mayet Gambit scores 47.6% for White — we are 90% confident the real figure is between 47.0% and 48.1% — from 21K Lichess games. Win rate, draw rate and loss rate come from games played December 2023 to November 2025.
How the figures are made
- Whose games these are
- 21K+ rated games played on Lichess (2023-12 to 2025-11). The games are Lichess’s and free for anyone to use. What is ours is the reading of them. Last rebuilt January 2026.
- Which games we count
- Rated games only — nothing casual.
- Both players within 200 rating points of each other. A mismatch tells you about the gap, not about the opening.
- At least 2 moves played.
- A game is filed under White’s rating.
- Why every number comes with a range
- A number off a few hundred games is a guess. The same number off millions is a fact. The range is what tells them apart, and it is what the lists rank on — so an opening cannot reach the top on a lucky run of forty games. The more games behind a figure, the narrower its range.
- How much we need before we say anything
- An opening page needs 100 games. A gambit needs 50 games at a rating before we will say whether it pays there. The chaos and trap lists need 500 games overall and 250 games at one rating or clock.
Frequently Asked Questions
What is the King's Gambit Accepted: Mayet Gambit win rate?
Playing the King's Gambit Accepted: Mayet Gambit, White wins 46.0%, draws 3.1% and loses 50.9%. Counting a draw as half a point, that is an Expected Score of 47.6%. It rests on 21K rated games from Lichess.
At what rating does the King's Gambit Accepted: Mayet Gambit perform best?
The King's Gambit Accepted: Mayet Gambit performs best for White at 1400-1599, with an Expected Score of 54.3% (1.4K games) and the highest Floor of any rating with enough games to read.
Is the King's Gambit Accepted: Mayet Gambit better in blitz or rapid?
For White, the King's Gambit Accepted: Mayet Gambit scores higher in Rapid: an Expected Score of 47.2% in Blitz (14K games) against 49.1% in Rapid (2.2K games).
How sharp is the King's Gambit Accepted: Mayet Gambit?
The King's Gambit Accepted: Mayet Gambit has a sharpness score of 96.9 (very decisive), meaning 96.9% of games end decisively. Average game length is 34 moves.
What is the King's Gambit Accepted: Mayet Gambit win rate at 1200-1399?
At 1200-1399, White wins 52.1%, draws 2.5% and loses 45.4%. Counting a draw as half a point, that is an Expected Score of 53.4%. It rests on 299 Lichess games, which average 28 moves.
What is the King's Gambit Accepted: Mayet Gambit win rate at 1400-1599?
At 1400-1599, White wins 53.3%, draws 2.0% and loses 44.7%. Counting a draw as half a point, that is an Expected Score of 54.3%. It rests on 1.4K Lichess games, which average 30 moves.
What is the King's Gambit Accepted: Mayet Gambit win rate at 1600-1799?
At 1600-1799, White wins 46.7%, draws 2.7% and loses 50.6%. Counting a draw as half a point, that is an Expected Score of 48.1%. It rests on 5.3K Lichess games, which average 32 moves.
What is the King's Gambit Accepted: Mayet Gambit win rate at 1800-1999?
At 1800-1999, White wins 45.6%, draws 3.3% and loses 51.1%. Counting a draw as half a point, that is an Expected Score of 47.3%. It rests on 8.2K Lichess games, which average 35 moves.
What is the King's Gambit Accepted: Mayet Gambit win rate at 2000-2199?
At 2000-2199, White wins 43.0%, draws 3.6% and loses 53.4%. Counting a draw as half a point, that is an Expected Score of 44.8%. It rests on 4.9K Lichess games, which average 36 moves.
What is the King's Gambit Accepted: Mayet Gambit win rate at 2200-2499?
At 2200-2499, White wins 46.5%, draws 3.9% and loses 49.6%. Counting a draw as half a point, that is an Expected Score of 48.5%. It rests on 859 Lichess games, which average 36 moves.
What is the King's Gambit Accepted: Mayet Gambit win rate in Bullet?
In Bullet, White wins 46.7%, draws 2.2% and loses 51.1%. Counting a draw as half a point, that is an Expected Score of 47.8%. It rests on 4.5K Lichess games.
What is the King's Gambit Accepted: Mayet Gambit win rate in Blitz?
In Blitz, White wins 45.6%, draws 3.2% and loses 51.2%. Counting a draw as half a point, that is an Expected Score of 47.2%. It rests on 14K Lichess games.
What is the King's Gambit Accepted: Mayet Gambit win rate in Rapid?
In Rapid, White wins 47.0%, draws 4.1% and loses 48.8%. Counting a draw as half a point, that is an Expected Score of 49.1%. It rests on 2.2K Lichess games.
Is the King's Gambit Accepted: Mayet Gambit a good opening?
The King's Gambit Accepted: Mayet Gambit is hard work for White — it favours Black. Across all ratings, White wins 46.0% of its games and loses 50.9%. It performs best at 1400-1599. Your results depend on your rating, time control, and how well you know the typical plans.