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Italian Game: Two Knights Defense, Lolli Attack

121K games from Lichess · Updated January 2026

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Analyze this line move by move

White expected score · All ratings · All speeds

56.7%

45%60%
Floor56.5%

the worst score you would still get, 90% confident. At best 56.9%.

Measured over 121K games at this level and clock.

Play Thiswins clearly more often than it loses at this level

A strong choice for White at this level and clock.

Outcomes for White

Draw 3.0 · Score = win + ½ of the draws · 121K games

Rank among the families White can choose here
not ranked — this is a variation, not a family
Games in this context
121K
Best context
64.0% at 2200-2499 Blitz
Worst context
52.3% at 0-999 Rapid
Average game length
27 moves
Games that end decisively
97.0%
Draws
3.0%

Best and worst are the strongest and weakest squares with at least 500 games behind them. The table further down shows every square, including thinner ones.

Where it holds · White score by rating × clock

Green is clearly ahead for White, grey is around even, red is behind. Tap a cell to measure there, and again to clear. It gets better as the rating rises: 44.9% at 0-999, 70.8% at 2500+.

RatingUBBulleBlitzRapidClass
0-999
1000-1199
1200-1399
1400-1599
1600-1799
1800-1999
2000-2199
2200-2499
2500+

Expected score matrix by rating bracket and time control

  • 0-999 rating, UltraBullet: 21.5% expected score (2 games)
  • 0-999 rating, Bullet: 58.0% expected score (2,939 games)
  • 0-999 rating, Blitz: 53.0% expected score (7,473 games)
  • 0-999 rating, Rapid: 52.3% expected score (2,874 games)
  • 0-999 rating, Classical: 39.7% expected score (13 games)
  • 1000-1199 rating, UltraBullet: 50.0% expected score (6 games)
  • 1000-1199 rating, Bullet: 57.4% expected score (4,788 games)
  • 1000-1199 rating, Blitz: 55.8% expected score (15,321 games)
  • 1000-1199 rating, Rapid: 53.6% expected score (8,279 games)
  • 1000-1199 rating, Classical: 57.8% expected score (82 games)
  • 1200-1399 rating, UltraBullet: 83.4% expected score (3 games)
  • 1200-1399 rating, Bullet: 58.2% expected score (4,451 games)
  • 1200-1399 rating, Blitz: 56.8% expected score (16,505 games)
  • 1200-1399 rating, Rapid: 56.2% expected score (10,246 games)
  • 1200-1399 rating, Classical: 54.4% expected score (358 games)
  • 1400-1599 rating, UltraBullet: 38.9% expected score (3 games)
  • 1400-1599 rating, Bullet: 56.1% expected score (3,639 games)
  • 1400-1599 rating, Blitz: 56.9% expected score (11,693 games)
  • 1400-1599 rating, Rapid: 58.1% expected score (7,943 games)
  • 1400-1599 rating, Classical: 54.4% expected score (505 games)
  • 1600-1799 rating, Bullet: 56.2% expected score (2,522 games)
  • 1600-1799 rating, Blitz: 57.8% expected score (6,502 games)
  • 1600-1799 rating, Rapid: 60.2% expected score (4,064 games)
  • 1600-1799 rating, Classical: 61.6% expected score (335 games)
  • 1800-1999 rating, UltraBullet: 70.0% expected score (1 games)
  • 1800-1999 rating, Bullet: 57.0% expected score (1,760 games)
  • 1800-1999 rating, Blitz: 61.1% expected score (3,095 games)
  • 1800-1999 rating, Rapid: 61.2% expected score (1,570 games)
  • 1800-1999 rating, Classical: 69.5% expected score (163 games)
  • 2000-2199 rating, Bullet: 56.2% expected score (849 games)
  • 2000-2199 rating, Blitz: 62.2% expected score (1,295 games)
  • 2000-2199 rating, Rapid: 68.6% expected score (435 games)
  • 2000-2199 rating, Classical: 47.8% expected score (21 games)
  • 2200-2499 rating, Bullet: 60.8% expected score (429 games)
  • 2200-2499 rating, Blitz: 64.0% expected score (503 games)
  • 2200-2499 rating, Rapid: 62.2% expected score (122 games)
  • 2200-2499 rating, Classical: 83.4% expected score (3 games)
  • 2500+ rating, Bullet: 67.2% expected score (83 games)
  • 2500+ rating, Blitz: 62.9% expected score (53 games)
  • 2500+ rating, Rapid: 83.3% expected score (6 games)
  • 2500+ rating, Classical: 70.0% expected score (1 games)

Related Openings

Analyze Italian Game: Two Knights Defense, Lolli Attack PositionsSee what each move is worth at your rating, move by move

Methodology

Across every rating and clock, the Italian Game: Two Knights Defense, Lolli Attack scores 56.7% for White — we are 90% confident the real figure is between 56.5% and 56.9% — from 121K Lichess games. Win rate, draw rate and loss rate come from games played December 2023 to November 2025.

How the figures are made
Whose games these are
121K+ rated games played on Lichess (2023-12 to 2025-11). The games are Lichess’s and free for anyone to use. What is ours is the reading of them. Last rebuilt January 2026.
Which games we count
  • Rated games only — nothing casual.
  • Both players within 200 rating points of each other. A mismatch tells you about the gap, not about the opening.
  • At least 2 moves played.
  • A game is filed under White’s rating.
Why every number comes with a range
A number off a few hundred games is a guess. The same number off millions is a fact. The range is what tells them apart, and it is what the lists rank on — so an opening cannot reach the top on a lucky run of forty games. The more games behind a figure, the narrower its range.
How much we need before we say anything
An opening page needs 100 games. A gambit needs 50 games at a rating before we will say whether it pays there. The chaos and trap lists need 500 games overall and 250 games at one rating or clock.

Frequently Asked Questions

What is the Italian Game: Two Knights Defense, Lolli Attack win rate?

Playing the Italian Game: Two Knights Defense, Lolli Attack, White wins 55.2%, draws 3.0% and loses 41.8%. Counting a draw as half a point, that is an Expected Score of 56.7%. It rests on 121K rated games from Lichess.

At what rating does the Italian Game: Two Knights Defense, Lolli Attack perform best?

The Italian Game: Two Knights Defense, Lolli Attack performs best for White at 2500+, with an Expected Score of 67.0% (143 games) and the highest Floor of any rating with enough games to read.

Is the Italian Game: Two Knights Defense, Lolli Attack better in blitz or rapid?

For White, the Italian Game: Two Knights Defense, Lolli Attack scores about the same in both: an Expected Score of 56.6% in Blitz (62K games) against 56.5% in Rapid (36K games).

How sharp is the Italian Game: Two Knights Defense, Lolli Attack?

The Italian Game: Two Knights Defense, Lolli Attack has a sharpness score of 97.0 (very decisive), meaning 97.0% of games end decisively. Average game length is 27 moves.

What is the Italian Game: Two Knights Defense, Lolli Attack win rate at 0-999?

At 0-999, White wins 52.6%, draws 2.7% and loses 44.7%. Counting a draw as half a point, that is an Expected Score of 54.0%. It rests on 13K Lichess games, which average 23 moves.

What is the Italian Game: Two Knights Defense, Lolli Attack win rate at 1000-1199?

At 1000-1199, White wins 53.9%, draws 2.8% and loses 43.2%. Counting a draw as half a point, that is an Expected Score of 55.4%. It rests on 28K Lichess games, which average 25 moves.

What is the Italian Game: Two Knights Defense, Lolli Attack win rate at 1200-1399?

At 1200-1399, White wins 55.3%, draws 2.9% and loses 41.8%. Counting a draw as half a point, that is an Expected Score of 56.8%. It rests on 32K Lichess games, which average 27 moves.

What is the Italian Game: Two Knights Defense, Lolli Attack win rate at 1400-1599?

At 1400-1599, White wins 55.6%, draws 3.0% and loses 41.5%. Counting a draw as half a point, that is an Expected Score of 57.1%. It rests on 24K Lichess games, which average 28 moves.

What is the Italian Game: Two Knights Defense, Lolli Attack win rate at 1600-1799?

At 1600-1799, White wins 56.6%, draws 3.3% and loses 40.0%. Counting a draw as half a point, that is an Expected Score of 58.3%. It rests on 13K Lichess games, which average 30 moves.

What is the Italian Game: Two Knights Defense, Lolli Attack win rate at 1800-1999?

At 1800-1999, White wins 58.5%, draws 3.4% and loses 38.1%. Counting a draw as half a point, that is an Expected Score of 60.2%. It rests on 6.6K Lichess games, which average 31 moves.

What is the Italian Game: Two Knights Defense, Lolli Attack win rate at 2000-2199?

At 2000-2199, White wins 59.4%, draws 3.5% and loses 37.1%. Counting a draw as half a point, that is an Expected Score of 61.2%. It rests on 2.6K Lichess games, which average 31 moves.

What is the Italian Game: Two Knights Defense, Lolli Attack win rate at 2200-2499?

At 2200-2499, White wins 59.8%, draws 5.5% and loses 34.6%. Counting a draw as half a point, that is an Expected Score of 62.6%. It rests on 1.1K Lichess games, which average 34 moves.

What is the Italian Game: Two Knights Defense, Lolli Attack win rate at 2500+?

At 2500+, White wins 64.7%, draws 4.5% and loses 30.8%. Counting a draw as half a point, that is an Expected Score of 67.0%. It rests on 143 Lichess games, which average 39 moves.

What is the Italian Game: Two Knights Defense, Lolli Attack win rate in Bullet?

In Bullet, White wins 56.5%, draws 1.6% and loses 41.9%. Counting a draw as half a point, that is an Expected Score of 57.3%. It rests on 21K Lichess games.

What is the Italian Game: Two Knights Defense, Lolli Attack win rate in Blitz?

In Blitz, White wins 55.0%, draws 3.2% and loses 41.8%. Counting a draw as half a point, that is an Expected Score of 56.6%. It rests on 62K Lichess games.

What is the Italian Game: Two Knights Defense, Lolli Attack win rate in Rapid?

In Rapid, White wins 54.8%, draws 3.4% and loses 41.8%. Counting a draw as half a point, that is an Expected Score of 56.5%. It rests on 36K Lichess games.

What is the Italian Game: Two Knights Defense, Lolli Attack win rate in Classical?

In Classical, White wins 55.6%, draws 4.3% and loses 40.1%. Counting a draw as half a point, that is an Expected Score of 57.8%. It rests on 1.5K Lichess games.

Is the Italian Game: Two Knights Defense, Lolli Attack a good opening?

The Italian Game: Two Knights Defense, Lolli Attack is good for White. Across all ratings, White wins 55.2% of its games and loses 41.8%. It performs best at 2500+. Your results depend on your rating, time control, and how well you know the typical plans.