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Semi-Slav Defense: Meran Variation, Old Variation

1.7K games from Lichess · Updated January 2026

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Analyze this line move by move

White expected score · All ratings · All speeds

50.9%

45%60%
Floor48.9%

the worst score you would still get, 90% confident. At best 52.8%.

Measured over 1.7K games at this level and clock.

Playablewins about as often as it loses at this level

Roughly even — the middlegame decides more than this opening choice does.

Outcomes for White

Draw 5.5 · Score = win + ½ of the draws · 1.7K games

Rank among the families White can choose here
not ranked — this is a variation, not a family
Games in this context
1.7K
Best context
not measured yet
Average game length
36 moves
Games that end decisively
94.5%
Draws
5.5%

Best and worst are the strongest and weakest squares with at least 500 games behind them. The table further down shows every square, including thinner ones.

Extra Analysis

Deep-dive datasets for this opening

Where it holds · White score by rating × clock

Green is clearly ahead for White, grey is around even, red is behind. Tap a cell to measure there, and again to clear. It falls away as the rating rises: 61.2% at 1000-1199, 51.8% at 2500+.

RatingUBBulleBlitzRapidClass
0-999
1000-1199
1200-1399
1400-1599
1600-1799
1800-1999
2000-2199
2200-2499
2500+

Expected score matrix by rating bracket and time control

  • 1000-1199 rating, Bullet: 83.4% expected score (3 games)
  • 1000-1199 rating, Blitz: 38.9% expected score (3 games)
  • 1200-1399 rating, Bullet: 50.0% expected score (2 games)
  • 1200-1399 rating, Blitz: 30.0% expected score (1 games)
  • 1400-1599 rating, Bullet: 50.0% expected score (4 games)
  • 1400-1599 rating, Blitz: 73.1% expected score (5 games)
  • 1400-1599 rating, Rapid: 21.5% expected score (2 games)
  • 1600-1799 rating, Bullet: 39.7% expected score (13 games)
  • 1600-1799 rating, Blitz: 69.8% expected score (39 games)
  • 1600-1799 rating, Rapid: 57.7% expected score (5 games)
  • 1600-1799 rating, Classical: 30.0% expected score (1 games)
  • 1800-1999 rating, Bullet: 46.9% expected score (79 games)
  • 1800-1999 rating, Blitz: 52.4% expected score (207 games)
  • 1800-1999 rating, Rapid: 44.2% expected score (24 games)
  • 1800-1999 rating, Classical: 50.0% expected score (2 games)
  • 2000-2199 rating, Bullet: 40.5% expected score (135 games)
  • 2000-2199 rating, Blitz: 47.1% expected score (389 games)
  • 2000-2199 rating, Rapid: 50.0% expected score (71 games)
  • 2000-2199 rating, Classical: 19.3% expected score (5 games)
  • 2200-2499 rating, Bullet: 54.2% expected score (212 games)
  • 2200-2499 rating, Blitz: 57.3% expected score (355 games)
  • 2200-2499 rating, Rapid: 43.7% expected score (54 games)
  • 2200-2499 rating, Classical: 35.7% expected score (2 games)
  • 2500+ rating, Bullet: 49.3% expected score (70 games)
  • 2500+ rating, Blitz: 56.2% expected score (23 games)
  • 2500+ rating, Rapid: 50.0% expected score (8 games)

Related Openings

Analyze Semi-Slav Defense: Meran Variation, Old Variation PositionsSee what each move is worth at your rating, move by move

Methodology

Across every rating and clock, the Semi-Slav Defense: Meran Variation, Old Variation scores 50.9% for White — we are 90% confident the real figure is between 48.9% and 52.8% — from 1.7K Lichess games. Win rate, draw rate and loss rate come from games played December 2023 to November 2025.

How the figures are made
Whose games these are
1.7K+ rated games played on Lichess (2023-12 to 2025-11). The games are Lichess’s and free for anyone to use. What is ours is the reading of them. Last rebuilt January 2026.
Which games we count
  • Rated games only — nothing casual.
  • Both players within 200 rating points of each other. A mismatch tells you about the gap, not about the opening.
  • At least 2 moves played.
  • A game is filed under White’s rating.
Why every number comes with a range
A number off a few hundred games is a guess. The same number off millions is a fact. The range is what tells them apart, and it is what the lists rank on — so an opening cannot reach the top on a lucky run of forty games. The more games behind a figure, the narrower its range.
How much we need before we say anything
An opening page needs 100 games. A gambit needs 50 games at a rating before we will say whether it pays there. The chaos and trap lists need 500 games overall and 250 games at one rating or clock.

Frequently Asked Questions

What is the Semi-Slav Defense: Meran Variation, Old Variation win rate?

Playing the Semi-Slav Defense: Meran Variation, Old Variation, White wins 48.1%, draws 5.5% and loses 46.4%. Counting a draw as half a point, that is an Expected Score of 50.9%. It rests on 1.7K rated games from Lichess.

At what rating does the Semi-Slav Defense: Meran Variation, Old Variation perform best?

The Semi-Slav Defense: Meran Variation, Old Variation performs best for White at 2200-2499, with an Expected Score of 55.0% (623 games) and the highest Floor of any rating with enough games to read.

Is the Semi-Slav Defense: Meran Variation, Old Variation better in blitz or rapid?

For White, the Semi-Slav Defense: Meran Variation, Old Variation scores higher in Blitz: an Expected Score of 52.9% in Blitz (1.0K games) against 46.7% in Rapid (164 games).

How sharp is the Semi-Slav Defense: Meran Variation, Old Variation?

The Semi-Slav Defense: Meran Variation, Old Variation has a sharpness score of 94.5 (decisive), meaning 94.5% of games end decisively. Average game length is 36 moves.

What is the Semi-Slav Defense: Meran Variation, Old Variation win rate at 1800-1999?

At 1800-1999, White wins 48.3%, draws 4.0% and loses 47.7%. Counting a draw as half a point, that is an Expected Score of 50.3%. It rests on 312 Lichess games, which average 34 moves.

What is the Semi-Slav Defense: Meran Variation, Old Variation win rate at 2000-2199?

At 2000-2199, White wins 43.1%, draws 4.9% and loses 52.0%. Counting a draw as half a point, that is an Expected Score of 45.6%. It rests on 600 Lichess games, which average 35 moves.

What is the Semi-Slav Defense: Meran Variation, Old Variation win rate at 2200-2499?

At 2200-2499, White wins 52.0%, draws 6.0% and loses 42.0%. Counting a draw as half a point, that is an Expected Score of 55.0%. It rests on 623 Lichess games, which average 36 moves.

What is the Semi-Slav Defense: Meran Variation, Old Variation win rate at 2500+?

At 2500+, White wins 43.4%, draws 15.1% and loses 41.5%. Counting a draw as half a point, that is an Expected Score of 51.0%. It rests on 101 Lichess games, which average 46 moves.

What is the Semi-Slav Defense: Meran Variation, Old Variation win rate in Bullet?

In Bullet, White wins 46.9%, draws 3.6% and loses 49.6%. Counting a draw as half a point, that is an Expected Score of 48.7%. It rests on 518 Lichess games.

What is the Semi-Slav Defense: Meran Variation, Old Variation win rate in Blitz?

In Blitz, White wins 50.0%, draws 5.8% and loses 44.2%. Counting a draw as half a point, that is an Expected Score of 52.9%. It rests on 1.0K Lichess games.

What is the Semi-Slav Defense: Meran Variation, Old Variation win rate in Rapid?

In Rapid, White wins 42.0%, draws 9.4% and loses 48.6%. Counting a draw as half a point, that is an Expected Score of 46.7%. It rests on 164 Lichess games.

Is the Semi-Slav Defense: Meran Variation, Old Variation a good opening?

The Semi-Slav Defense: Meran Variation, Old Variation is about level. Across all ratings, White wins 48.1% of its games and loses 46.4%. It performs best at 2200-2499. Your results depend on your rating, time control, and how well you know the typical plans.