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Italian Game: Two Knights Defense, Knorre Variation

127 games from Lichess · Updated January 2026

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12.Bd2
Analyze this line move by move

White expected score · All ratings · All speeds

50.0%

35%65%
Floor42.8%

the worst score you would still get, 90% confident. At best 57.2%.

Measured over 127 games at this level and clock.

Tough Sellloses more often than it wins at this level

Roughly even — the middlegame decides more than this opening choice does.

Outcomes for White

Draw 7.4 · Score = win + ½ of the draws · 127 games

Rank among the families White can choose here
not ranked — this is a variation, not a family
Games in this context
127
Best context
not measured yet
Average game length
39 moves
Games that end decisively
92.6%
Draws
7.4%

Best and worst are the strongest and weakest squares with at least 500 games behind them. The table further down shows every square, including thinner ones.

Where it holds · White score by rating × clock

Green is clearly ahead for White, grey is around even, red is behind. Tap a cell to measure there, and again to clear. It gets better as the rating rises: 30.0% at 1200-1399, 55.8% at 2200-2499.

RatingUBBulleBlitzRapidClass
0-999
1000-1199
1200-1399
1400-1599
1600-1799
1800-1999
2000-2199
2200-2499
2500+

Expected score matrix by rating bracket and time control

  • 1200-1399 rating, Bullet: 30.0% expected score (1 games)
  • 1200-1399 rating, Rapid: 30.0% expected score (1 games)
  • 1400-1599 rating, Blitz: 78.6% expected score (2 games)
  • 1400-1599 rating, Rapid: 30.0% expected score (1 games)
  • 1600-1799 rating, Bullet: 21.5% expected score (2 games)
  • 1600-1799 rating, Blitz: 60.6% expected score (8 games)
  • 1600-1799 rating, Rapid: 61.2% expected score (3 games)
  • 1800-1999 rating, Bullet: 27.0% expected score (5 games)
  • 1800-1999 rating, Blitz: 51.9% expected score (26 games)
  • 1800-1999 rating, Rapid: 73.8% expected score (9 games)
  • 2000-2199 rating, Bullet: 83.4% expected score (3 games)
  • 2000-2199 rating, Blitz: 46.2% expected score (37 games)
  • 2000-2199 rating, Rapid: 22.8% expected score (4 games)
  • 2200-2499 rating, Bullet: 35.7% expected score (9 games)
  • 2200-2499 rating, Blitz: 53.2% expected score (14 games)
  • 2200-2499 rating, Rapid: 78.6% expected score (2 games)

Related Openings

Analyze Italian Game: Two Knights Defense, Knorre Variation PositionsSee what each move is worth at your rating, move by move

Methodology

Across every rating and clock, the Italian Game: Two Knights Defense, Knorre Variation scores 50.0% for White — we are 90% confident the real figure is between 42.8% and 57.2% — from 127 Lichess games. Win rate, draw rate and loss rate come from games played December 2023 to November 2025.

How the figures are made
Whose games these are
127+ rated games played on Lichess (2023-12 to 2025-11). The games are Lichess’s and free for anyone to use. What is ours is the reading of them. Last rebuilt January 2026.
Which games we count
  • Rated games only — nothing casual.
  • Both players within 200 rating points of each other. A mismatch tells you about the gap, not about the opening.
  • At least 2 moves played.
  • A game is filed under White’s rating.
Why every number comes with a range
A number off a few hundred games is a guess. The same number off millions is a fact. The range is what tells them apart, and it is what the lists rank on — so an opening cannot reach the top on a lucky run of forty games. The more games behind a figure, the narrower its range.
How much we need before we say anything
An opening page needs 100 games. A gambit needs 50 games at a rating before we will say whether it pays there. The chaos and trap lists need 500 games overall and 250 games at one rating or clock.

Frequently Asked Questions

What is the Italian Game: Two Knights Defense, Knorre Variation win rate?

Playing the Italian Game: Two Knights Defense, Knorre Variation, White wins 46.3%, draws 7.4% and loses 46.3%. Counting a draw as half a point, that is an Expected Score of 50.0%. It rests on 127 rated games from Lichess.

How sharp is the Italian Game: Two Knights Defense, Knorre Variation?

The Italian Game: Two Knights Defense, Knorre Variation has a sharpness score of 92.6 (decisive), meaning 92.6% of games end decisively. Average game length is 39 moves.

Is the Italian Game: Two Knights Defense, Knorre Variation a good opening?

The Italian Game: Two Knights Defense, Knorre Variation is hard work for White — it favours Black. Across all ratings, White wins 46.3% of its games and loses 46.3%. Your results depend on your rating, time control, and how well you know the typical plans.