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Benko Gambit

Moves

Black scores

52.1%

Wins more
Loses moreEvenWins more

49.6% won5.0% drawn45.4% lost

Theory 45.3% · Stockfish +0.5

Every level and clock · 2.2M games

1
2
3
4
5
6
7
h8
g
f
e
d
c
b
a
3...b5
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<100010001200140016001800200022002500+

Win rate by rating

Black’s score peaks in the middle, at 1800–1999.

RatingScore against evenScoreWonGames
50.8%49.8%1.6K
51.6%50.7%8.8K
51.3%50.3%31K
53.7%52.4%91K
54.6%52.9%255K
Widest edge54.7%52.5%536K
52.6%49.9%679K
50% or less from here ↓48.4%45.2%505K
45.7%41.8%91K

Every clock · Tap a row to set your level.

What does White play next?

White's most played reply is 4.Nf3, the Main Line.

Is the Benko Gambit good?

Yes, for Black, across every level and clock.

Everyone52.1
Stockfish45.3

Stockfish at depth 22 · +0.5 for White

Floor 52.1 is the worst score you would still get, 90% confident.

Among the families

2nd of 65 families Black can choose

Where it wins · rating × clock

<100010001200140016001800200022002500+Every levelUltraBulletBulletBlitzRapidClassical
Best 55.2% · 1800–1999 rapidWorst 40.8% · 2500+ rapid

Faint, hatched: few games, never the best or worst. –: too few to score. Tap a cell to set your level and clock.

Does the gambit hold up?

From 2200–2499 up, Black scores 50% or less at every rating measured.

Average game length

How do you score in your own openings?

Leaks reads your recent games and lists the openings you score worst in.

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More Benko Gambit lines

Most played first; each line counts its own games.

All 22 Benko Gambit lines, ranked

22 variations · ranked by floor

Floor — the worst score you would still get, 90% confident.

1
Benko Gambit Accepted: Fianchetto Variation70K games
54.1%Floor 53.8%
2
Benko Gambit: Zaitsev System216K games
53.9%Floor 53.7%
3
Benko Gambit839K games
53.6%Floor 53.5%
Benko Gambit Accepted14K games
53.5%Floor 52.8%
Benko Gambit Accepted: Fully Accepted Variation312K games
52.6%Floor 52.4%
Benko Gambit Accepted: Yugoslav69K games
52.6%Floor 52.3%
Benko Gambit Declined: Bishop Attack18K games
52.3%Floor 51.7%
Benko Gambit: Fianchetto Variation5.1K games
51.7%Floor 50.5%
Benko Gambit: Nd2 Variation2.9K games
51.8%Floor 50.2%
Benko Gambit Accepted: King Walk Variation84K games
50.3%Floor 50.0%
Benko Gambit Declined: Pseudo-Sämisch17K games
50.6%Floor 49.9%
Benko Gambit Declined: Hjørring Countergambit16K games
50.2%Floor 49.6%
Benko Gambit Accepted: Pawn Return Variation158K games
49.7%Floor 49.5%
Benko Gambit Declined: Main Line91K games
49.6%Floor 49.3%
Benko Gambit: Mutkin Countergambit573 games
52.7%Floor 49.3%
Benko Gambit Accepted: Modern Variation168K games
49.4%Floor 49.2%
Benko Gambit Declined: Sosonko Variation31K games
49.1%Floor 48.6%
Benko Gambit Declined: Quiet Line35K games
48.8%Floor 48.4%
Benko Gambit Accepted: Dlugy Variation28K games
47.6%Floor 47.1%
Benko Gambit Accepted: Central Storming Variation2.4K games
42.7%Floor 41.1%
Benko Gambit: Nescafe Frappe Attack4.9K games
41.7%Floor 40.5%
Benko Gambit: Zaitsev Variation, Nescafe Frappe Attack16K games
38.1%Floor 37.4%
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Methodology

Across every level and clock, the Benko Gambit family scores 52.1% for Black, with a range running from 52.1% to 52.2% around that figure, from 2.2M rated Lichess games across 22 variations. Win rate, draw rate and loss rate come from games played September 2023 to August 2026.

How the figures are made
Whose games these are
2.2M rated games played on Lichess (2023-09 to 2026-08). The games are Lichess’s and free for anyone to use. What is ours is the reading of them. Last rebuilt September 2026.
Which games we count
  • Rated games only — nothing casual.
  • Both players within 200 rating points of each other. A mismatch tells you about the gap, not about the opening.
  • At least 2 moves played.
  • A game is filed under White’s rating.
Why every number comes with a range
A number off a few hundred games is a guess. The same number off millions is a fact. The range is what tells them apart, and it is what the lists rank on — so an opening cannot reach the top on a lucky run of forty games. The more games behind a figure, the narrower its range.
What the Floor and Edge at worst are
The Floor is the worst score you would still get, 90% confident: the low end of a figure’s range, not its average. Edge at worst is how far wins run ahead of losses, 90% confident, so above zero, that side wins more than it loses even on a bad day. Each is stated for the rating and clock shown, over the games that reached the position. They are on different scales: a score sits at 50 when the sides are level, an edge at zero.
How much we need before we say anything
An opening page needs 100 games. A figure on it needs 100 games at its rating and clock: short of that the answer reads a wider scope and says so, a table row shows only its count, and a map cell shows a dash. Under 1.0K games a figure is drawn faint, and never leads a list or counts as the best or worst place the line wins. The chaos and trap lists need 500 games overall and 250 games at one rating or clock.