Van Geet Opening: Battambang Variation
White scores
50.4%
About even48.2% won4.4% drawn47.4% lost
Every level and clock · 60K games
Sign in first; you come straight back to this line. Connect Lichess for True Score at your level.
Win rate by rating
White’s score peaks in the middle, at 2000–2199.
| Rating | Score against even | Score | Won | Games |
|---|---|---|---|---|
| 46.9% | 44.6% | 8.9K | ||
| 49.3% | 47.2% | 10K | ||
| 50.6% | 48.8% | 11K | ||
| 49.8% | 48.0% | 8.4K | ||
| 50.5% | 48.5% | 6.7K | ||
| 52.6% | 50.5% | 6.6K | ||
| 55.5% | 52.6% | 3.5K | ||
| 53.5% | 50.7% | 3.4K | ||
| 57.5% | 45.9% | 946 |
Every clock · Faint: few games. Tap a row to set your level.
Is the Battambang Variation good?
Even for White, across every level and clock.
Floor 50.1 is the worst score you would still get, 90% confident.
Where it wins · rating × clock
Faint, hatched: few games, never the best or worst. –: too few to score. Tap a cell to set your level and clock.
Average game length
How do you score in your own openings?
Leaks reads your recent games and lists the openings you score worst in.
Sign in to see your own games.
More Van Geet Opening lines
Most played first; each line counts its own games.
- Reversed Nimzowitsch50.5%1.Nc3 e52.0M games
- Dunst-Perrenet Gambit53.9%1.Nc3 d5 2.e4 dxe4 3.d3929K games
- Grünfeld Defense50.2%1.e4 d5 2.Nc3 dxe4 3.Nxe4 e5422K games
- Napoleon Attack54.1%1.Nc3 e5 2.Nf3 Nc6 3.d4388K games
- Sicilian Two Knights49.5%1.Nc3 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4154K games
- Berlin Gambit54.2%1.e4 Nc6 2.d4 d5 3.Nc3 dxe4 4.d5125K games
Sign in to analyze. You come straight back.
Methodology
Across every level and clock, the Van Geet Opening: Battambang Variation scores 50.4% for White, with a range running from 50.1% to 50.8% around that figure, from 60K rated Lichess games. Win rate, draw rate and loss rate come from games played September 2023 to August 2026.
How the figures are made
- Whose games these are
- 60K rated games played on Lichess (2023-09 to 2026-08). The games are Lichess’s and free for anyone to use. What is ours is the reading of them. Last rebuilt September 2026.
- Which games we count
- Rated games only — nothing casual.
- Both players within 200 rating points of each other. A mismatch tells you about the gap, not about the opening.
- At least 2 moves played.
- A game is filed under White’s rating.
- Why every number comes with a range
- A number off a few hundred games is a guess. The same number off millions is a fact. The range is what tells them apart, and it is what the lists rank on — so an opening cannot reach the top on a lucky run of forty games. The more games behind a figure, the narrower its range.
- What the Floor and Edge at worst are
- The Floor is the worst score you would still get, 90% confident: the low end of a figure’s range, not its average. Edge at worst is how far wins run ahead of losses, 90% confident, so above zero, that side wins more than it loses even on a bad day. Each is stated for the rating and clock shown, over the games that reached the position. They are on different scales: a score sits at 50 when the sides are level, an edge at zero.
- How much we need before we say anything
- An opening page needs 100 games. A figure on it needs 100 games at its rating and clock: short of that the answer reads a wider scope and says so, a table row shows only its count, and a map cell shows a dash. Under 1.0K games a figure is drawn faint, and never leads a list or counts as the best or worst place the line wins. The chaos and trap lists need 500 games overall and 250 games at one rating or clock.