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Score a position

Bongcloud Attack

Moves

White scores

35.5%

Loses more
Loses moreEvenWins more

33.4% won4.2% drawn62.4% lost

Theory 38.5% · Stockfish −1.3

Every level and clock · 91K games

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2.Ke2
Analyze this line move by move
Your levelnot setDrag to yours ↔
<100010001200140016001800200022002500+

Win rate by rating

White’s score gets better as the rating rises.

RatingScore against evenScoreWonGames
28.3%25.9%20K
33.6%31.7%14K
36.6%34.8%15K
37.5%35.5%15K
39.6%37.7%12K
39.5%37.3%7.6K
42.0%39.1%4.0K
42.6%39.2%2.5K
31.7%28.7%460

Every clock · Faint: few games. Tap a row to set your level.

Is the Bongcloud Attack good?

Not for White, across every level and clock.

Everyone35.5
Stockfish38.5

Stockfish at depth 22 · −1.3 for White

Floor 35.3 is the worst score you would still get, 90% confident.

Among the families

65th of 66 families White can choose

Where it wins · rating × clock

<100010001200140016001800200022002500+Every levelUltraBulletBulletBlitzRapidClassical
Best 42.5% · 1600–1799 bulletWorst 24.6% · under 1000 rapid

Faint, hatched: few games, never the best or worst. –: too few to score. Tap a cell to set your level and clock.

Average game length

How do you score in your own openings?

Leaks reads your recent games and lists the openings you score worst in.

All 1 Bongcloud Attack lines, ranked

1 variations · ranked by floor

Floor — the worst score you would still get, 90% confident.

Analyze Bongcloud Attack PositionsSee what each move is worth at your rating, move by move

Methodology

Across every level and clock, the Bongcloud Attack family scores 35.5% for White, with a range running from 35.3% to 35.8% around that figure, from 91K rated Lichess games across 1 variations. Win rate, draw rate and loss rate come from games played September 2023 to August 2026.

How the figures are made
Whose games these are
91K rated games played on Lichess (2023-09 to 2026-08). The games are Lichess’s and free for anyone to use. What is ours is the reading of them. Last rebuilt September 2026.
Which games we count
  • Rated games only — nothing casual.
  • Both players within 200 rating points of each other. A mismatch tells you about the gap, not about the opening.
  • At least 2 moves played.
  • A game is filed under White’s rating.
Why every number comes with a range
A number off a few hundred games is a guess. The same number off millions is a fact. The range is what tells them apart, and it is what the lists rank on — so an opening cannot reach the top on a lucky run of forty games. The more games behind a figure, the narrower its range.
What the Floor and Edge at worst are
The Floor is the worst score you would still get, 90% confident: the low end of a figure’s range, not its average. Edge at worst is how far wins run ahead of losses, 90% confident, so above zero, that side wins more than it loses even on a bad day. Each is stated for the rating and clock shown, over the games that reached the position. They are on different scales: a score sits at 50 when the sides are level, an edge at zero.
How much we need before we say anything
An opening page needs 100 games. A figure on it needs 100 games at its rating and clock: short of that the answer reads a wider scope and says so, a table row shows only its count, and a map cell shows a dash. Under 1.0K games a figure is drawn faint, and never leads a list or counts as the best or worst place the line wins. The chaos and trap lists need 500 games overall and 250 games at one rating or clock.