Ruy Lopez: Spanish Countergambit, Harding Gambit

White Gambit

Source Lichess

Tough Sell-14%
All Ratings
Minimum Advantage-14.2%

White loses more often than wins at this level

Rating TrendPeak: +11.4% at 1000-1199
Win%43.3%
Games1.4K
Breakpoint (Overall)1400-1599
5.Nxc6
Ruy Lopez: Spanish Countergambit, Harding GambitWhite Gambit
Rating
Time Control

Does Ruy Lopez: Spanish Countergambit, Harding Gambit work for White at All Ratings?

Snapshot

At All Ratings, Ruy Lopez: Spanish Countergambit, Harding Gambit gives White a -14.2% minimum advantage (90% confidence). This gambit underperforms at this level.

RatingMin AdvWhite WinDrawWhite LossGames
1000-1199+11.4%62.3%4.0%33.7%86
1200-1399+8.5%59.9%2.5%37.6%138
1400-1599-9.6%49.8%4.7%45.5%138
1600-1799-8.3%53.0%0.4%46.6%122
1800-1999-31.2%38.1%1.4%60.5%320
2000-2199-23.2%39.7%5.9%54.4%347
2200-2499-47.3%28.3%7.8%63.9%159
2500+-71.3%20.7%4.5%74.8%54
Full Opening StatsSee rating/time-control breakdowns for White on the opening stats page
Analyze Ruy Lopez: Spanish Countergambit, Harding Gambit PositionsGet move-by-move win rates with the TrueElo analyzer

Frequently Asked Questions

Is the Ruy Lopez: Spanish Countergambit, Harding Gambit sound?

The Ruy Lopez: Spanish Countergambit, Harding Gambit breaks at 1400-1599 overall (all time controls)—the first rating bracket where White no longer statistically wins more than loses. Below this rating, the gambit is viable for White. Note: breakpoints vary by time control—use the filters above for specific data.

What is the Ruy Lopez: Spanish Countergambit, Harding Gambit win rate?

The Ruy Lopez: Spanish Countergambit, Harding Gambit has a 43.3% (90% CI: 41.1%-45.4%) win rate for White overall, with a 3.6% draw rate and 53.2% loss rate. This is based on 1.4K games from Lichess.

What is the best rating to play the Ruy Lopez: Spanish Countergambit, Harding Gambit?

The Ruy Lopez: Spanish Countergambit, Harding Gambit performs best at 1000-1199, where White has a minimum advantage of +11.4%. This means we're 90% confident White wins at least 11.4 percentage points more than they lose at this rating.

Is the Ruy Lopez: Spanish Countergambit, Harding Gambit better in blitz or rapid?

Rapid (+5.3% edge) outperforms Bullet (+-42.8% edge) by 48.1 percentage points. Faster time controls typically favor gambits because opponents have less time to find accurate defenses.

Does the Ruy Lopez: Spanish Countergambit, Harding Gambit breakpoint vary by time control?

Yes, significantly. Breakpoints by time control: Bullet: 2200-2499, Blitz: 1400-1599, Rapid: 2000-2199, Classical: Never. "Never" means the gambit remains viable through all rating brackets in that time control. Faster time controls typically extend viability.

How sharp is the Ruy Lopez: Spanish Countergambit, Harding Gambit?

The Ruy Lopez: Spanish Countergambit, Harding Gambit is extremely sharp with only 3.6% draws—96.4% of games end decisively. This makes it an excellent choice when you need to play for a win rather than accept a draw.

Should I play the Ruy Lopez: Spanish Countergambit, Harding Gambit?

If you're below 1400-1599 overall, the Ruy Lopez: Spanish Countergambit, Harding Gambit is statistically favorable for White. Above that rating, opponents defend better and the gambit's edge disappears. Consider your typical opponents' level and the time control—faster games extend the gambit's viability.

How do I defend against the Ruy Lopez: Spanish Countergambit, Harding Gambit?

As Black, the Ruy Lopez: Spanish Countergambit, Harding Gambit becomes easier to defend at 1400-1599 and above. Key principles: accept the material but develop quickly, castle early, trade pieces to reduce attacking potential, and return material at the right moment to neutralize the initiative. In faster time controls, the gambit is harder to defend—consider declining or transposing if you're not prepared.

How reliable is the Ruy Lopez: Spanish Countergambit, Harding Gambit data?

This analysis is based on 1.4K games from Lichess. All statistics include 90% confidence intervals. Generally, 300+ games provide statistically meaningful results. Rating-specific and time-control-specific breakdowns have their own sample sizes shown in the table above.