King's Indian Defense: Four Pawns Attack, Florentine Gambit

White Gambit

Source Lichess

Play This+24%
All Ratings
Minimum Advantage+23.7%

White wins at least 23.7% more often than loses

Rating TrendPeak: +25.4% at 2200-2499
Win%61.4%
Games2.9K
Breakpoint (Overall)1600-1799
9.e5
King's Indian Defense: Four Pawns Attack, Florentine GambitWhite Gambit
Rating
Time Control

Does King's Indian Defense: Four Pawns Attack, Florentine Gambit work for White at All Ratings?

Snapshot

At All Ratings, King's Indian Defense: Four Pawns Attack, Florentine Gambit gives White a +23.7% minimum advantage (90% confidence). This gambit is effective.

RatingMin AdvWhite WinDrawWhite LossGames
1600-1799-21.5%47.8%4.3%47.8%56
1800-1999-9.9%47.8%5.4%46.9%232
2000-2199+24.3%62.9%3.0%34.1%1.2K
2200-2499+25.4%62.6%4.4%33.0%1.4K
Full Opening StatsSee rating/time-control breakdowns for White on the opening stats page
Analyze King's Indian Defense: Four Pawns Attack, Florentine Gambit PositionsGet move-by-move win rates with the TrueElo analyzer

Frequently Asked Questions

Is the King's Indian Defense: Four Pawns Attack, Florentine Gambit sound?

The King's Indian Defense: Four Pawns Attack, Florentine Gambit breaks at 1600-1799 overall (all time controls)—the first rating bracket where White no longer statistically wins more than loses. Below this rating, the gambit is viable for White. Note: breakpoints vary by time control—use the filters above for specific data.

What is the King's Indian Defense: Four Pawns Attack, Florentine Gambit win rate?

The King's Indian Defense: Four Pawns Attack, Florentine Gambit has a 61.4% (90% CI: 59.9%-62.9%) win rate for White overall, with a 3.9% draw rate and 34.8% loss rate. This is based on 2.9K games from Lichess.

What is the best rating to play the King's Indian Defense: Four Pawns Attack, Florentine Gambit?

The King's Indian Defense: Four Pawns Attack, Florentine Gambit performs best at 2200-2499, where White has a minimum advantage of +25.4%. This means we're 90% confident White wins at least 25.4 percentage points more than they lose at this rating.

Is the King's Indian Defense: Four Pawns Attack, Florentine Gambit better in blitz or rapid?

Bullet (+27.4% edge) outperforms Blitz (+13.2% edge) by 14.2 percentage points. Faster time controls typically favor gambits because opponents have less time to find accurate defenses.

Does the King's Indian Defense: Four Pawns Attack, Florentine Gambit breakpoint vary by time control?

Yes, significantly. Breakpoints by time control: Bullet: 1800-1999, Blitz: 1800-1999, Rapid: Never, Classical: Never. "Never" means the gambit remains viable through all rating brackets in that time control. Faster time controls typically extend viability.

How sharp is the King's Indian Defense: Four Pawns Attack, Florentine Gambit?

The King's Indian Defense: Four Pawns Attack, Florentine Gambit is extremely sharp with only 3.9% draws—96.1% of games end decisively. This makes it an excellent choice when you need to play for a win rather than accept a draw.

Should I play the King's Indian Defense: Four Pawns Attack, Florentine Gambit?

If you're below 1600-1799 overall, the King's Indian Defense: Four Pawns Attack, Florentine Gambit is statistically favorable for White. Above that rating, opponents defend better and the gambit's edge disappears. Consider your typical opponents' level and the time control—faster games extend the gambit's viability.

How do I defend against the King's Indian Defense: Four Pawns Attack, Florentine Gambit?

As Black, the King's Indian Defense: Four Pawns Attack, Florentine Gambit becomes easier to defend at 1600-1799 and above. Key principles: accept the material but develop quickly, castle early, trade pieces to reduce attacking potential, and return material at the right moment to neutralize the initiative. In faster time controls, the gambit is harder to defend—consider declining or transposing if you're not prepared.

How reliable is the King's Indian Defense: Four Pawns Attack, Florentine Gambit data?

This analysis is based on 2.9K games from Lichess. All statistics include 90% confidence intervals. Generally, 300+ games provide statistically meaningful results. Rating-specific and time-control-specific breakdowns have their own sample sizes shown in the table above.