Does King's Gambit Accepted: Lolli Gambit work for White at All Ratings?
At All Ratings, King's Gambit Accepted: Lolli Gambit gives White a +14.9% minimum advantage (90% confidence). This gambit is effective.
Source Lichess
White wins at least 14.9% more often than loses
At All Ratings, King's Gambit Accepted: Lolli Gambit gives White a +14.9% minimum advantage (90% confidence). This gambit is effective.
| Rating | Min Adv | White Win | Draw | White Loss | Games |
|---|---|---|---|---|---|
| 0-999 | +18.1% | 65.2% | 1.0% | 33.8% | 142 |
| 1000-1199 | +23.5% | 63.8% | 1.9% | 34.3% | 725 |
| 1200-1399 | +24.4% | 63.3% | 1.0% | 35.7% | 2.4K |
| 1400-1599 | +23.0% | 61.7% | 1.6% | 36.7% | 7.0K |
| 1600-1799 | +16.7% | 58.0% | 2.0% | 40.0% | 14K |
| 1800-1999 | +9.0% | 53.7% | 3.0% | 43.4% | 17K |
| 2000-2199 | +3.8% | 51.7% | 2.8% | 45.5% | 4.4K |
| 2200-2499 | -7.9% | 48.4% | 4.1% | 47.5% | 349 |
The King's Gambit Accepted: Lolli Gambit breaks at 2200-2499 overall (all time controls)—the first rating bracket where White no longer statistically wins more than loses. Below this rating, the gambit is viable for White. Note: breakpoints vary by time control—use the filters above for specific data.
The King's Gambit Accepted: Lolli Gambit has a 56.7% (90% CI: 56.3%-57.1%) win rate for White overall, with a 2.3% draw rate and 41.0% loss rate. This is based on 46K games from Lichess.
The King's Gambit Accepted: Lolli Gambit performs best at 1200-1399, where White has a minimum advantage of +24.4%. This means we're 90% confident White wins at least 24.4 percentage points more than they lose at this rating.
Bullet (+22.3% edge) outperforms Classical (+-6.5% edge) by 28.8 percentage points. Faster time controls typically favor gambits because opponents have less time to find accurate defenses.
Yes, significantly. Breakpoints by time control: Bullet: 2200-2499, Blitz: 2200-2499, Rapid: 2000-2199, Classical: 1600-1799. "Never" means the gambit remains viable through all rating brackets in that time control. Faster time controls typically extend viability.
The King's Gambit Accepted: Lolli Gambit is extremely sharp with only 2.3% draws—97.7% of games end decisively. This makes it an excellent choice when you need to play for a win rather than accept a draw.
If you're below 2200-2499 overall, the King's Gambit Accepted: Lolli Gambit is statistically favorable for White. Above that rating, opponents defend better and the gambit's edge disappears. Consider your typical opponents' level and the time control—faster games extend the gambit's viability.
As Black, the King's Gambit Accepted: Lolli Gambit becomes easier to defend at 2200-2499 and above. Key principles: accept the material but develop quickly, castle early, trade pieces to reduce attacking potential, and return material at the right moment to neutralize the initiative. In faster time controls, the gambit is harder to defend—consider declining or transposing if you're not prepared.
This analysis is based on 46K games from Lichess. All statistics include 90% confidence intervals. Generally, 300+ games provide statistically meaningful results. Rating-specific and time-control-specific breakdowns have their own sample sizes shown in the table above.