Italian Game: Two Knights Defense, Lolli Attack

White Gambit

Source Lichess

Play This+13%
All Ratings
Minimum Advantage+13.0%

White wins at least 13.0% more often than loses

Rating TrendPeak: +20.9% at 2500+
Win%55.2%
Games121K
Breakpoint (Overall)Never
6.d4
Italian Game: Two Knights Defense, Lolli AttackWhite Gambit
Rating
Time Control

Does Italian Game: Two Knights Defense, Lolli Attack work for White at All Ratings?

Snapshot

At All Ratings, Italian Game: Two Knights Defense, Lolli Attack gives White a +13.0% minimum advantage (90% confidence). This gambit is effective.

RatingMin AdvWhite WinDrawWhite LossGames
0-999+6.4%52.6%2.7%44.7%13K
1000-1199+9.8%53.9%2.8%43.2%28K
1200-1399+12.6%55.3%2.9%41.8%32K
1400-1599+13.1%55.6%3.0%41.5%24K
1600-1799+15.2%56.6%3.3%40.0%13K
1800-1999+18.4%58.5%3.4%38.1%6.6K
2000-2199+19.3%59.4%3.5%37.1%2.6K
2200-2499+20.4%59.8%5.5%34.6%1.1K
2500++20.9%64.7%4.5%30.8%143
Full Opening StatsSee rating/time-control breakdowns for White on the opening stats page
Analyze Italian Game: Two Knights Defense, Lolli Attack PositionsGet move-by-move win rates with the TrueElo analyzer

Frequently Asked Questions

Is the Italian Game: Two Knights Defense, Lolli Attack sound?

The Italian Game: Two Knights Defense, Lolli Attack has no overall breakpoint in Lichess data, meaning White wins more than loses even at the highest rating brackets across all time controls. This is a statistically sound gambit at all levels analyzed.

What is the Italian Game: Two Knights Defense, Lolli Attack win rate?

The Italian Game: Two Knights Defense, Lolli Attack has a 55.2% (90% CI: 55.0%-55.4%) win rate for White overall, with a 3.0% draw rate and 41.8% loss rate. This is based on 121K games from Lichess.

What is the best rating to play the Italian Game: Two Knights Defense, Lolli Attack?

The Italian Game: Two Knights Defense, Lolli Attack performs best at 2500+, where White has a minimum advantage of +20.9%. This means we're 90% confident White wins at least 20.9 percentage points more than they lose at this rating.

Is the Italian Game: Two Knights Defense, Lolli Attack better in blitz or rapid?

Bullet (+13.4% edge) outperforms Classical (+11.3% edge) by 2.1 percentage points. Faster time controls typically favor gambits because opponents have less time to find accurate defenses.

Does the Italian Game: Two Knights Defense, Lolli Attack breakpoint vary by time control?

Yes, significantly. Breakpoints by time control: Bullet: Never, Blitz: Never, Rapid: Never, Classical: 1000-1199. "Never" means the gambit remains viable through all rating brackets in that time control. Faster time controls typically extend viability.

How sharp is the Italian Game: Two Knights Defense, Lolli Attack?

The Italian Game: Two Knights Defense, Lolli Attack is extremely sharp with only 3.0% draws—97.0% of games end decisively. This makes it an excellent choice when you need to play for a win rather than accept a draw.

Should I play the Italian Game: Two Knights Defense, Lolli Attack?

The Italian Game: Two Knights Defense, Lolli Attack is viable at all rating levels in Lichess data. White maintains a statistical edge throughout. It's an excellent choice if you enjoy sharp, initiative-based play.

How do I defend against the Italian Game: Two Knights Defense, Lolli Attack?

The Italian Game: Two Knights Defense, Lolli Attack is statistically challenging to defend at all levels. As Black, focus on quick development, early castling, and piece trades. Don't get greedy with extra material. Consider declining the gambit or finding a transposition if you're uncomfortable with sharp positions.

How reliable is the Italian Game: Two Knights Defense, Lolli Attack data?

This analysis is based on 121K games from Lichess. All statistics include 90% confidence intervals. Generally, 300+ games provide statistically meaningful results. Rating-specific and time-control-specific breakdowns have their own sample sizes shown in the table above.