King's Gambit Accepted: Bishop's Gambit, Bogoljubov Variation

White Gambit

Source Lichess

Play This+11%
All Ratings
Minimum Advantage+11.0%

White wins at least 11.0% more often than loses

Rating TrendPeak: +17.4% at 1400-1599
Win%56.0%
Games2.0K
Breakpoint (Overall)1600-1799
No position data
King's Gambit Accepted: Bishop's Gambit, Bogoljubov VariationWhite Gambit
Rating
Time Control

Does King's Gambit Accepted: Bishop's Gambit, Bogoljubov Variation work for White at All Ratings?

Snapshot

At All Ratings, King's Gambit Accepted: Bishop's Gambit, Bogoljubov Variation gives White a +11.0% minimum advantage (90% confidence). This gambit is effective.

RatingMin AdvWhite WinDrawWhite LossGames
1000-1199+4.8%57.9%2.3%39.8%148
1200-1399+2.7%54.8%3.5%41.7%242
1400-1599+17.4%61.8%1.8%36.4%409
1600-1799-0.4%52.6%2.2%45.2%429
1800-1999-0.6%52.4%3.0%44.6%383
2000-2199+7.9%57.4%3.4%39.1%245
2200-2499+1.7%56.0%4.6%39.4%119
Full Opening StatsSee rating/time-control breakdowns for White on the opening stats page

Frequently Asked Questions

Is the King's Gambit Accepted: Bishop's Gambit, Bogoljubov Variation sound?

The King's Gambit Accepted: Bishop's Gambit, Bogoljubov Variation breaks at 1600-1799 overall (all time controls)—the first rating bracket where White no longer statistically wins more than loses. Below this rating, the gambit is viable for White. Note: breakpoints vary by time control—use the filters above for specific data.

What is the King's Gambit Accepted: Bishop's Gambit, Bogoljubov Variation win rate?

The King's Gambit Accepted: Bishop's Gambit, Bogoljubov Variation has a 56.0% (90% CI: 54.2%-57.8%) win rate for White overall, with a 2.7% draw rate and 41.4% loss rate. This is based on 2.0K games from Lichess.

What is the best rating to play the King's Gambit Accepted: Bishop's Gambit, Bogoljubov Variation?

The King's Gambit Accepted: Bishop's Gambit, Bogoljubov Variation performs best at 1400-1599, where White has a minimum advantage of +17.4%. This means we're 90% confident White wins at least 17.4 percentage points more than they lose at this rating.

Is the King's Gambit Accepted: Bishop's Gambit, Bogoljubov Variation better in blitz or rapid?

Bullet (+13.6% edge) outperforms Rapid (+-0.5% edge) by 14.1 percentage points. Faster time controls typically favor gambits because opponents have less time to find accurate defenses.

Does the King's Gambit Accepted: Bishop's Gambit, Bogoljubov Variation breakpoint vary by time control?

Yes, significantly. Breakpoints by time control: Bullet: 1800-1999, Blitz: 1600-1799, Rapid: 1600-1799, Classical: Never. "Never" means the gambit remains viable through all rating brackets in that time control. Faster time controls typically extend viability.

How sharp is the King's Gambit Accepted: Bishop's Gambit, Bogoljubov Variation?

The King's Gambit Accepted: Bishop's Gambit, Bogoljubov Variation is extremely sharp with only 2.7% draws—97.3% of games end decisively. This makes it an excellent choice when you need to play for a win rather than accept a draw.

Should I play the King's Gambit Accepted: Bishop's Gambit, Bogoljubov Variation?

If you're below 1600-1799 overall, the King's Gambit Accepted: Bishop's Gambit, Bogoljubov Variation is statistically favorable for White. Above that rating, opponents defend better and the gambit's edge disappears. Consider your typical opponents' level and the time control—faster games extend the gambit's viability.

How do I defend against the King's Gambit Accepted: Bishop's Gambit, Bogoljubov Variation?

As Black, the King's Gambit Accepted: Bishop's Gambit, Bogoljubov Variation becomes easier to defend at 1600-1799 and above. Key principles: accept the material but develop quickly, castle early, trade pieces to reduce attacking potential, and return material at the right moment to neutralize the initiative. In faster time controls, the gambit is harder to defend—consider declining or transposing if you're not prepared.

How reliable is the King's Gambit Accepted: Bishop's Gambit, Bogoljubov Variation data?

This analysis is based on 2.0K games from Lichess. All statistics include 90% confidence intervals. Generally, 300+ games provide statistically meaningful results. Rating-specific and time-control-specific breakdowns have their own sample sizes shown in the table above.