Dutch Defense: Manhattan Gambit, Anti-Classical Line

White Gambit

Source Lichess

Play This+9%
All Ratings
Minimum Advantage+9.0%

White wins at least 9.0% more often than loses

Rating TrendPeak: +9.5% at 1400-1599
Win%53.8%
Games5.2K
Breakpoint (Overall)1000-1199
3.g4
Dutch Defense: Manhattan Gambit, Anti-Classical LineWhite Gambit
Rating
Time Control

Does Dutch Defense: Manhattan Gambit, Anti-Classical Line work for White at All Ratings?

Snapshot

At All Ratings, Dutch Defense: Manhattan Gambit, Anti-Classical Line gives White a +9.0% minimum advantage (90% confidence). This gambit is effective.

RatingMin AdvWhite WinDrawWhite LossGames
1000-1199-2.4%57.4%2.1%40.4%69
1200-1399-7.4%51.8%2.3%45.9%150
1400-1599+9.5%56.9%3.0%40.0%477
1600-1799+3.6%52.9%2.9%44.2%1.0K
1800-1999+8.4%54.4%3.8%41.8%1.6K
2000-2199+3.1%51.6%4.3%44.1%1.3K
2200-2499+7.1%54.6%5.1%40.3%503
Full Opening StatsSee rating/time-control breakdowns for White on the opening stats page
Analyze Dutch Defense: Manhattan Gambit, Anti-Classical Line PositionsGet move-by-move win rates with the TrueElo analyzer

Frequently Asked Questions

Is the Dutch Defense: Manhattan Gambit, Anti-Classical Line sound?

The Dutch Defense: Manhattan Gambit, Anti-Classical Line breaks at 1000-1199 overall (all time controls)—the first rating bracket where White no longer statistically wins more than loses. Below this rating, the gambit is viable for White. Note: breakpoints vary by time control—use the filters above for specific data.

What is the Dutch Defense: Manhattan Gambit, Anti-Classical Line win rate?

The Dutch Defense: Manhattan Gambit, Anti-Classical Line has a 53.8% (90% CI: 52.6%-54.9%) win rate for White overall, with a 3.7% draw rate and 42.5% loss rate. This is based on 5.2K games from Lichess.

What is the best rating to play the Dutch Defense: Manhattan Gambit, Anti-Classical Line?

The Dutch Defense: Manhattan Gambit, Anti-Classical Line performs best at 1400-1599, where White has a minimum advantage of +9.5%. This means we're 90% confident White wins at least 9.5 percentage points more than they lose at this rating.

Is the Dutch Defense: Manhattan Gambit, Anti-Classical Line better in blitz or rapid?

Blitz (+8.5% edge) outperforms Bullet (+4.6% edge) by 3.9 percentage points. Faster time controls typically favor gambits because opponents have less time to find accurate defenses.

Does the Dutch Defense: Manhattan Gambit, Anti-Classical Line breakpoint vary by time control?

Yes, significantly. Breakpoints by time control: Bullet: 1400-1599, Blitz: 1200-1399, Rapid: 1400-1599, Classical: Never. "Never" means the gambit remains viable through all rating brackets in that time control. Faster time controls typically extend viability.

How sharp is the Dutch Defense: Manhattan Gambit, Anti-Classical Line?

The Dutch Defense: Manhattan Gambit, Anti-Classical Line is extremely sharp with only 3.7% draws—96.3% of games end decisively. This makes it an excellent choice when you need to play for a win rather than accept a draw.

Should I play the Dutch Defense: Manhattan Gambit, Anti-Classical Line?

If you're below 1000-1199 overall, the Dutch Defense: Manhattan Gambit, Anti-Classical Line is statistically favorable for White. Above that rating, opponents defend better and the gambit's edge disappears. Consider your typical opponents' level and the time control—faster games extend the gambit's viability.

How do I defend against the Dutch Defense: Manhattan Gambit, Anti-Classical Line?

As Black, the Dutch Defense: Manhattan Gambit, Anti-Classical Line becomes easier to defend at 1000-1199 and above. Key principles: accept the material but develop quickly, castle early, trade pieces to reduce attacking potential, and return material at the right moment to neutralize the initiative. In faster time controls, the gambit is harder to defend—consider declining or transposing if you're not prepared.

How reliable is the Dutch Defense: Manhattan Gambit, Anti-Classical Line data?

This analysis is based on 5.2K games from Lichess. All statistics include 90% confidence intervals. Generally, 300+ games provide statistically meaningful results. Rating-specific and time-control-specific breakdowns have their own sample sizes shown in the table above.