Blackmar-Diemer Gambit: Zeller Defense, Soller Attack

White Gambit

Source Lichess

Playable-4%
All Ratings
Minimum Advantage-3.8%

White loses more often than wins at this level

Rating TrendPeak: -3.9% at 2000-2199
Win%46.9%
Games38K
Breakpoint (Overall)0-999
5.Bc4
Blackmar-Diemer Gambit: Zeller Defense, Soller AttackWhite Gambit
Rating
Time Control

Does Blackmar-Diemer Gambit: Zeller Defense, Soller Attack work for White at All Ratings?

Snapshot

At All Ratings, Blackmar-Diemer Gambit: Zeller Defense, Soller Attack gives White a -3.8% minimum advantage (90% confidence). This gambit underperforms at this level.

RatingMin AdvWhite WinDrawWhite LossGames
0-999-11.8%45.5%3.1%51.5%800
1000-1199-7.0%46.9%2.8%50.2%2.0K
1200-1399-5.3%47.4%2.9%49.7%3.2K
1400-1599-5.1%47.2%2.7%50.1%5.0K
1600-1799-5.7%46.7%2.8%50.4%6.7K
1800-1999-5.0%46.7%3.4%49.9%8.4K
2000-2199-3.9%47.2%3.5%49.2%7.4K
2200-2499-6.0%46.5%3.7%49.8%3.9K
2500+-9.8%45.7%5.7%48.7%591
Full Opening StatsSee rating/time-control breakdowns for White on the opening stats page
Analyze Blackmar-Diemer Gambit: Zeller Defense, Soller Attack PositionsGet move-by-move win rates with the TrueElo analyzer

Frequently Asked Questions

Is the Blackmar-Diemer Gambit: Zeller Defense, Soller Attack sound?

The Blackmar-Diemer Gambit: Zeller Defense, Soller Attack breaks at 0-999 overall (all time controls)—the first rating bracket where White no longer statistically wins more than loses. Below this rating, the gambit is viable for White. Note: breakpoints vary by time control—use the filters above for specific data.

What is the Blackmar-Diemer Gambit: Zeller Defense, Soller Attack win rate?

The Blackmar-Diemer Gambit: Zeller Defense, Soller Attack has a 46.9% (90% CI: 46.5%-47.3%) win rate for White overall, with a 3.2% draw rate and 49.9% loss rate. This is based on 38K games from Lichess.

What is the best rating to play the Blackmar-Diemer Gambit: Zeller Defense, Soller Attack?

The Blackmar-Diemer Gambit: Zeller Defense, Soller Attack performs best at 2000-2199, where White has a minimum advantage of +-3.9%. This means we're 90% confident White wins at least -3.9 percentage points more than they lose at this rating.

Is the Blackmar-Diemer Gambit: Zeller Defense, Soller Attack better in blitz or rapid?

Bullet (+-2.1% edge) outperforms Rapid (+-6.6% edge) by 4.5 percentage points. Faster time controls typically favor gambits because opponents have less time to find accurate defenses.

Does the Blackmar-Diemer Gambit: Zeller Defense, Soller Attack breakpoint vary by time control?

Yes, significantly. Breakpoints by time control: Bullet: 0-999, Blitz: 0-999, Rapid: 0-999, Classical: 1400-1599. "Never" means the gambit remains viable through all rating brackets in that time control. Faster time controls typically extend viability.

How sharp is the Blackmar-Diemer Gambit: Zeller Defense, Soller Attack?

The Blackmar-Diemer Gambit: Zeller Defense, Soller Attack is extremely sharp with only 3.2% draws—96.8% of games end decisively. This makes it an excellent choice when you need to play for a win rather than accept a draw.

Should I play the Blackmar-Diemer Gambit: Zeller Defense, Soller Attack?

If you're below 0-999 overall, the Blackmar-Diemer Gambit: Zeller Defense, Soller Attack is statistically favorable for White. Above that rating, opponents defend better and the gambit's edge disappears. Consider your typical opponents' level and the time control—faster games extend the gambit's viability.

How do I defend against the Blackmar-Diemer Gambit: Zeller Defense, Soller Attack?

As Black, the Blackmar-Diemer Gambit: Zeller Defense, Soller Attack becomes easier to defend at 0-999 and above. Key principles: accept the material but develop quickly, castle early, trade pieces to reduce attacking potential, and return material at the right moment to neutralize the initiative. In faster time controls, the gambit is harder to defend—consider declining or transposing if you're not prepared.

How reliable is the Blackmar-Diemer Gambit: Zeller Defense, Soller Attack data?

This analysis is based on 38K games from Lichess. All statistics include 90% confidence intervals. Generally, 300+ games provide statistically meaningful results. Rating-specific and time-control-specific breakdowns have their own sample sizes shown in the table above.