Blackmar-Diemer Gambit Accepted: Teichmann Defense, Seidel-Hall Attack

White Gambit

Source Lichess

Play This+17%
All Ratings
Minimum Advantage+16.8%

White wins at least 16.8% more often than loses

Rating TrendPeak: +23.1% at 2200-2499
Win%57.0%
Games7.0K
Breakpoint (Overall)Never
8.g4
Blackmar-Diemer Gambit Accepted: Teichmann Defense, Seidel-Hall AttackWhite Gambit
Rating
Time Control

Does Blackmar-Diemer Gambit Accepted: Teichmann Defense, Seidel-Hall Attack work for White at All Ratings?

Snapshot

At All Ratings, Blackmar-Diemer Gambit Accepted: Teichmann Defense, Seidel-Hall Attack gives White a +16.8% minimum advantage (90% confidence). This gambit is effective.

RatingMin AdvWhite WinDrawWhite LossGames
1200-1399+0.9%56.7%1.0%42.3%144
1400-1599+6.3%56.9%3.3%39.9%228
1600-1799+13.3%57.4%4.6%38.0%703
1800-1999+12.2%56.1%4.2%39.7%1.5K
2000-2199+12.7%55.5%4.8%39.7%2.8K
2200-2499+23.1%60.6%6.2%33.1%1.3K
2500++15.1%59.1%6.0%34.9%309
Full Opening StatsSee rating/time-control breakdowns for White on the opening stats page
Analyze Blackmar-Diemer Gambit Accepted: Teichmann Defense, Seidel-Hall Attack PositionsGet move-by-move win rates with the TrueElo analyzer

Frequently Asked Questions

Is the Blackmar-Diemer Gambit Accepted: Teichmann Defense, Seidel-Hall Attack sound?

The Blackmar-Diemer Gambit Accepted: Teichmann Defense, Seidel-Hall Attack has no overall breakpoint in Lichess data, meaning White wins more than loses even at the highest rating brackets across all time controls. This is a statistically sound gambit at all levels analyzed.

What is the Blackmar-Diemer Gambit Accepted: Teichmann Defense, Seidel-Hall Attack win rate?

The Blackmar-Diemer Gambit Accepted: Teichmann Defense, Seidel-Hall Attack has a 57.0% (90% CI: 56.0%-57.9%) win rate for White overall, with a 4.8% draw rate and 38.2% loss rate. This is based on 7.0K games from Lichess.

What is the best rating to play the Blackmar-Diemer Gambit Accepted: Teichmann Defense, Seidel-Hall Attack?

The Blackmar-Diemer Gambit Accepted: Teichmann Defense, Seidel-Hall Attack performs best at 2200-2499, where White has a minimum advantage of +23.1%. This means we're 90% confident White wins at least 23.1 percentage points more than they lose at this rating.

Is the Blackmar-Diemer Gambit Accepted: Teichmann Defense, Seidel-Hall Attack better in blitz or rapid?

Rapid (+20.2% edge) outperforms Blitz (+14.5% edge) by 5.7 percentage points. Faster time controls typically favor gambits because opponents have less time to find accurate defenses.

Does the Blackmar-Diemer Gambit Accepted: Teichmann Defense, Seidel-Hall Attack breakpoint vary by time control?

Yes, significantly. Breakpoints by time control: Bullet: 1800-1999, Blitz: 1200-1399, Rapid: 1600-1799, Classical: Never. "Never" means the gambit remains viable through all rating brackets in that time control. Faster time controls typically extend viability.

How sharp is the Blackmar-Diemer Gambit Accepted: Teichmann Defense, Seidel-Hall Attack?

The Blackmar-Diemer Gambit Accepted: Teichmann Defense, Seidel-Hall Attack is extremely sharp with only 4.8% draws—95.2% of games end decisively. This makes it an excellent choice when you need to play for a win rather than accept a draw.

Should I play the Blackmar-Diemer Gambit Accepted: Teichmann Defense, Seidel-Hall Attack?

The Blackmar-Diemer Gambit Accepted: Teichmann Defense, Seidel-Hall Attack is viable at all rating levels in Lichess data. White maintains a statistical edge throughout. It's an excellent choice if you enjoy sharp, initiative-based play.

How do I defend against the Blackmar-Diemer Gambit Accepted: Teichmann Defense, Seidel-Hall Attack?

The Blackmar-Diemer Gambit Accepted: Teichmann Defense, Seidel-Hall Attack is statistically challenging to defend at all levels. As Black, focus on quick development, early castling, and piece trades. Don't get greedy with extra material. Consider declining the gambit or finding a transposition if you're uncomfortable with sharp positions.

How reliable is the Blackmar-Diemer Gambit Accepted: Teichmann Defense, Seidel-Hall Attack data?

This analysis is based on 7.0K games from Lichess. All statistics include 90% confidence intervals. Generally, 300+ games provide statistically meaningful results. Rating-specific and time-control-specific breakdowns have their own sample sizes shown in the table above.