King's Gambit Accepted: Kieseritzky, Polerio Defense

White Gambit

Source Lichess

Playable-4%
All Ratings
Minimum Advantage-3.5%

White loses more often than wins at this level

Rating TrendPeak: -2.3% at 2000-2199
Win%48.0%
Games3.8K
Breakpoint (Overall)1200-1399
5...Be7
King's Gambit Accepted: Kieseritzky, Polerio DefenseWhite Gambit
Rating
Time Control

Does King's Gambit Accepted: Kieseritzky, Polerio Defense work for White at All Ratings?

Snapshot

At All Ratings, King's Gambit Accepted: Kieseritzky, Polerio Defense gives White a -3.5% minimum advantage (90% confidence). This gambit underperforms at this level.

RatingMin AdvWhite WinDrawWhite LossGames
1200-1399-14.8%49.8%1.4%48.8%106
1400-1599-9.9%48.6%1.9%49.5%335
1600-1799-8.7%46.7%3.1%50.2%970
1800-1999-6.8%47.2%3.4%49.5%1.3K
2000-2199-2.3%49.7%4.2%46.1%776
2200-2499-3.2%51.8%4.6%43.6%206
Full Opening StatsSee rating/time-control breakdowns for White on the opening stats page
Analyze King's Gambit Accepted: Kieseritzky, Polerio Defense PositionsGet move-by-move win rates with the TrueElo analyzer

Frequently Asked Questions

Is the King's Gambit Accepted: Kieseritzky, Polerio Defense sound?

The King's Gambit Accepted: Kieseritzky, Polerio Defense breaks at 1200-1399 overall (all time controls)—the first rating bracket where White no longer statistically wins more than loses. Below this rating, the gambit is viable for White. Note: breakpoints vary by time control—use the filters above for specific data.

What is the King's Gambit Accepted: Kieseritzky, Polerio Defense win rate?

The King's Gambit Accepted: Kieseritzky, Polerio Defense has a 48.0% (90% CI: 46.6%-49.3%) win rate for White overall, with a 3.2% draw rate and 48.8% loss rate. This is based on 3.8K games from Lichess.

What is the best rating to play the King's Gambit Accepted: Kieseritzky, Polerio Defense?

The King's Gambit Accepted: Kieseritzky, Polerio Defense performs best at 2000-2199, where White has a minimum advantage of +-2.3%. This means we're 90% confident White wins at least -2.3 percentage points more than they lose at this rating.

Is the King's Gambit Accepted: Kieseritzky, Polerio Defense better in blitz or rapid?

Blitz (+-4.4% edge) outperforms Bullet (+-7.9% edge) by 3.5 percentage points. Faster time controls typically favor gambits because opponents have less time to find accurate defenses.

Does the King's Gambit Accepted: Kieseritzky, Polerio Defense breakpoint vary by time control?

Yes, significantly. Breakpoints by time control: Bullet: 1400-1599, Blitz: 1200-1399, Rapid: 1600-1799, Classical: Never. "Never" means the gambit remains viable through all rating brackets in that time control. Faster time controls typically extend viability.

How sharp is the King's Gambit Accepted: Kieseritzky, Polerio Defense?

The King's Gambit Accepted: Kieseritzky, Polerio Defense is extremely sharp with only 3.2% draws—96.8% of games end decisively. This makes it an excellent choice when you need to play for a win rather than accept a draw.

Should I play the King's Gambit Accepted: Kieseritzky, Polerio Defense?

If you're below 1200-1399 overall, the King's Gambit Accepted: Kieseritzky, Polerio Defense is statistically favorable for White. Above that rating, opponents defend better and the gambit's edge disappears. Consider your typical opponents' level and the time control—faster games extend the gambit's viability.

How do I defend against the King's Gambit Accepted: Kieseritzky, Polerio Defense?

As Black, the King's Gambit Accepted: Kieseritzky, Polerio Defense becomes easier to defend at 1200-1399 and above. Key principles: accept the material but develop quickly, castle early, trade pieces to reduce attacking potential, and return material at the right moment to neutralize the initiative. In faster time controls, the gambit is harder to defend—consider declining or transposing if you're not prepared.

How reliable is the King's Gambit Accepted: Kieseritzky, Polerio Defense data?

This analysis is based on 3.8K games from Lichess. All statistics include 90% confidence intervals. Generally, 300+ games provide statistically meaningful results. Rating-specific and time-control-specific breakdowns have their own sample sizes shown in the table above.